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#pragma once
#include <cassert>
#include "openvic-simulation/economy/BuildingInstance.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include "openvic-simulation/pop/Pop.hpp"
#include "openvic-simulation/country/Country.hpp"
namespace OpenVic {
struct Map;
struct Region;
struct State;
struct Crime;
struct Good;
struct TerrainType;
struct TerrainTypeMapping;
struct ProvinceHistoryEntry;
/* REQUIREMENTS:
* MAP-5, MAP-7, MAP-8, MAP-43, MAP-47
* POP-22
*/
struct Province : HasIdentifierAndColour {
friend struct Map;
using index_t = uint16_t;
using life_rating_t = int8_t;
using distance_t = uint16_t;
using flags_t = uint16_t;
enum struct colony_status_t : uint8_t { STATE, PROTECTORATE, COLONY };
struct adjacency_t {
friend struct Province;
private:
Province const* const province;
const distance_t PROPERTY(distance);
flags_t PROPERTY(flags);
adjacency_t(Province const* province, distance_t distance, flags_t flags);
};
struct province_positions_t {
fvec2_t text;
fixed_point_t text_rotation;
fixed_point_t text_scale;
fvec2_t unit;
fvec2_t city;
fvec2_t factory;
fvec2_t building_construction;
fvec2_t military_construction;
std::map<BuildingType const*, fvec2_t> building_position;
fixed_point_map_t<BuildingType const*> building_rotation;
};
static constexpr index_t NULL_INDEX = 0, MAX_INDEX = std::numeric_limits<index_t>::max();
private:
const index_t PROPERTY(index);
Region* PROPERTY(region);
State const* PROPERTY_RW(state);
bool PROPERTY(on_map);
bool PROPERTY(has_region);
bool PROPERTY(water);
/* Terrain type calculated from terrain image */
TerrainType const* PROPERTY(default_terrain_type);
std::vector<adjacency_t> PROPERTY(adjacencies);
province_positions_t PROPERTY(positions);
TerrainType const* PROPERTY(terrain_type);
life_rating_t PROPERTY(life_rating);
colony_status_t PROPERTY(colony_status);
Country const* PROPERTY(owner);
Country const* PROPERTY(controller);
std::vector<Country const*> PROPERTY(cores);
bool PROPERTY(slave);
Crime const* PROPERTY_RW(crime);
// TODO - change this into a factory-like structure
Good const* PROPERTY(rgo);
IdentifierRegistry<BuildingInstance> IDENTIFIER_REGISTRY(building);
std::vector<Pop> PROPERTY(pops);
Pop::pop_size_t PROPERTY(total_population);
fixed_point_map_t<PopType const*> PROPERTY(pop_type_distribution);
fixed_point_map_t<Ideology const*> PROPERTY(ideology_distribution);
fixed_point_map_t<Culture const*> PROPERTY(culture_distribution);
fixed_point_map_t<Religion const*> PROPERTY(religion_distribution);
Province(std::string_view new_identifier, colour_t new_colour, index_t new_index);
public:
Province(Province&&) = default;
std::string to_string() const;
bool load_positions(BuildingTypeManager const& building_type_manager, ast::NodeCPtr root);
bool expand_building(std::string_view building_type_identifier);
bool add_pop(Pop&& pop);
size_t get_pop_count() const;
void update_pops();
void update_state(Date today);
void tick(Date today);
bool is_adjacent_to(Province const* province);
bool add_adjacency(Province const* province, distance_t distance, flags_t flags);
bool reset(BuildingTypeManager const& building_type_manager);
bool apply_history_to_province(ProvinceHistoryEntry const* entry);
};
}
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