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#pragma once
#include "openvic-simulation/map/Building.hpp"
#include "openvic-simulation/pop/Pop.hpp"
namespace OpenVic {
struct Map;
struct Region;
struct Good;
/* REQUIREMENTS:
* MAP-5, MAP-7, MAP-8, MAP-43, MAP-47
*/
struct Province : HasIdentifierAndColour {
friend struct Map;
using index_t = uint16_t;
using life_rating_t = int8_t;
static constexpr index_t NULL_INDEX = 0, MAX_INDEX = (1 << (8 * sizeof(index_t))) - 1;
private:
const index_t index;
Region* region = nullptr;
bool water = false;
life_rating_t life_rating = 0;
IdentifierRegistry<Building> buildings;
// TODO - change this into a factory-like structure
Good const* rgo = nullptr;
std::vector<Pop> pops;
Pop::pop_size_t total_population;
distribution_t pop_types, cultures, religions;
Province(const std::string_view new_identifier, colour_t new_colour, index_t new_index);
public:
Province(Province&&) = default;
index_t get_index() const;
Region* get_region() const;
bool is_water() const;
life_rating_t get_life_rating() const;
bool add_building(Building&& building);
IDENTIFIER_REGISTRY_ACCESSORS(Building, building)
void reset_buildings();
bool expand_building(const std::string_view building_type_identifier);
Good const* get_rgo() const;
std::string to_string() const;
bool load_pop_list(PopManager const& pop_manager, ast::NodeCPtr root);
bool add_pop(Pop&& pop);
void clear_pops();
size_t get_pop_count() const;
std::vector<Pop> const& get_pops() const;
Pop::pop_size_t get_total_population() const;
distribution_t const& get_pop_type_distribution() const;
distribution_t const& get_culture_distribution() const;
distribution_t const& get_religion_distribution() const;
void update_pops();
void update_state(Date const& today);
void tick(Date const& today);
};
}
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