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#include "ProvinceInstance.hpp"
#include "openvic-simulation/country/Country.hpp"
#include "openvic-simulation/history/ProvinceHistory.hpp"
#include "openvic-simulation/map/ProvinceDefinition.hpp"
#include "openvic-simulation/military/UnitInstance.hpp"
using namespace OpenVic;
ProvinceInstance::ProvinceInstance(ProvinceDefinition const& new_province_definition)
: HasIdentifierAndColour { new_province_definition },
province_definition { new_province_definition },
terrain_type { new_province_definition.get_default_terrain_type() },
life_rating { 0 },
colony_status { colony_status_t::STATE },
state { nullptr },
owner { nullptr },
controller { nullptr },
cores {},
slave { false },
crime { nullptr },
rgo { nullptr },
buildings { "buildings", false },
armies {},
navies {},
pops {},
total_population { 0 },
pop_type_distribution {},
ideology_distribution {},
culture_distribution {},
religion_distribution {} {}
bool ProvinceInstance::expand_building(size_t building_index) {
BuildingInstance* building = buildings.get_item_by_index(building_index);
if (building == nullptr) {
Logger::error("Trying to expand non-existent building index ", building_index, " in province ", get_identifier());
return false;
}
return building->expand();
}
void ProvinceInstance::_add_pop(Pop pop) {
pop.set_location(this);
pops.push_back(std::move(pop));
}
bool ProvinceInstance::add_pop(Pop&& pop) {
if (!province_definition.is_water()) {
_add_pop(std::move(pop));
return true;
} else {
Logger::error("Trying to add pop to water province ", get_identifier());
return false;
}
}
bool ProvinceInstance::add_pop_vec(std::vector<Pop> const& pop_vec) {
if (!province_definition.is_water()) {
reserve_more(pops, pop_vec.size());
for (Pop const& pop : pop_vec) {
_add_pop(pop);
}
return true;
} else {
Logger::error("Trying to add pop vector to water province ", get_identifier());
return false;
}
}
size_t ProvinceInstance::get_pop_count() const {
return pops.size();
}
/* REQUIREMENTS:
* MAP-65, MAP-68, MAP-70, MAP-234
*/
void ProvinceInstance::_update_pops() {
total_population = 0;
pop_type_distribution.clear();
ideology_distribution.clear();
culture_distribution.clear();
religion_distribution.clear();
for (Pop const& pop : pops) {
total_population += pop.get_size();
pop_type_distribution[&pop.get_type()] += pop.get_size();
ideology_distribution += pop.get_ideologies();
culture_distribution[&pop.get_culture()] += pop.get_size();
religion_distribution[&pop.get_religion()] += pop.get_size();
}
}
void ProvinceInstance::update_gamestate(Date today) {
for (BuildingInstance& building : buildings.get_items()) {
building.update_gamestate(today);
}
_update_pops();
}
void ProvinceInstance::tick(Date today) {
for (BuildingInstance& building : buildings.get_items()) {
building.tick(today);
}
}
bool ProvinceInstance::add_army(ArmyInstance& army) {
if (armies.emplace(&army).second) {
return true;
} else {
Logger::error("Trying to add already-existing army ", army.get_name(), " to province ", get_identifier());
return false;
}
}
bool ProvinceInstance::remove_army(ArmyInstance& army) {
if (armies.erase(&army) > 0) {
return true;
} else {
Logger::error("Trying to remove non-existent army ", army.get_name(), " from province ", get_identifier());
return false;
}
}
bool ProvinceInstance::add_navy(NavyInstance& navy) {
if (navies.emplace(&navy).second) {
return true;
} else {
Logger::error("Trying to add already-existing navy ", navy.get_name(), " to province ", get_identifier());
return false;
}
}
bool ProvinceInstance::remove_navy(NavyInstance& navy) {
if (navies.erase(&navy) > 0) {
return true;
} else {
Logger::error("Trying to remove non-existent navy ", navy.get_name(), " from province ", get_identifier());
return false;
}
}
bool ProvinceInstance::setup(BuildingTypeManager const& building_type_manager) {
if (buildings_are_locked()) {
Logger::error("Cannot setup province ", get_identifier(), " - buildings already locked!");
return false;
}
bool ret = true;
if (!province_definition.is_water()) {
if (building_type_manager.building_types_are_locked()) {
buildings.reserve(building_type_manager.get_province_building_types().size());
for (BuildingType const* building_type : building_type_manager.get_province_building_types()) {
ret &= buildings.add_item({ *building_type });
}
} else {
Logger::error("Cannot generate buildings until building types are locked!");
ret = false;
}
}
lock_buildings();
return ret;
}
bool ProvinceInstance::apply_history_to_province(ProvinceHistoryEntry const* entry) {
if (entry == nullptr) {
Logger::error("Trying to apply null province history to ", get_identifier());
return false;
}
if (entry->get_life_rating()) life_rating = *entry->get_life_rating();
if (entry->get_colonial()) colony_status = *entry->get_colonial();
if (entry->get_rgo()) rgo = *entry->get_rgo();
if (entry->get_terrain_type()) terrain_type = *entry->get_terrain_type();
if (entry->get_owner()) owner = *entry->get_owner();
if (entry->get_controller()) controller = *entry->get_controller();
if (entry->get_slave()) slave = *entry->get_slave();
for (Country const* core : entry->get_remove_cores()) {
const typename decltype(cores)::iterator existing_core = std::find(cores.begin(), cores.end(), core);
if (existing_core != cores.end()) {
cores.erase(existing_core);
} else {
Logger::warning(
"Trying to remove non-existent core ", core->get_identifier(), " from province ", get_identifier()
);
}
}
for (Country const* core : entry->get_add_cores()) {
const typename decltype(cores)::iterator existing_core = std::find(cores.begin(), cores.end(), core);
if (existing_core == cores.end()) {
cores.push_back(core);
} else {
Logger::warning(
"Trying to add already-existing core ", core->get_identifier(), " to province ", get_identifier()
);
}
}
bool ret = true;
for (auto const& [building, level] : entry->get_province_buildings()) {
BuildingInstance* existing_entry = buildings.get_item_by_identifier(building->get_identifier());
if (existing_entry != nullptr) {
existing_entry->set_level(level);
} else {
Logger::error(
"Trying to set level of non-existent province building ", building->get_identifier(), " to ", level,
" in province ", get_identifier()
);
ret = false;
}
}
// TODO: load state buildings
// TODO: party loyalties for each POP when implemented on POP side
return ret;
}
void ProvinceInstance::setup_pop_test_values(
IdeologyManager const& ideology_manager, IssueManager const& issue_manager, Country const& country
) {
for (Pop& pop : pops) {
pop.setup_pop_test_values(ideology_manager, issue_manager, country);
}
}
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