1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
|
#include "State.hpp"
#include "Map.hpp"
using namespace OpenVic;
State::State(Country const* owner, Province const* capital, Region::provinces_t&& provinces, Province::colony_status_t colony_status)
: owner { owner }, capital { capital }, provinces { std::move(provinces) }, colony_status { colony_status } {}
StateSet::StateSet(Region const* new_region) {
if (region->get_meta()) {
Logger::error("Cannot use meta region as state template!");
}
region = new_region;
std::vector<Region::provinces_t> temp_provinces;
bool in_state = false;
for (const auto province : region->get_provinces()) {
// add to existing state if shared owner & status...
for (auto& provinces : temp_provinces) {
if (provinces[0] == province) {
provinces.push_back(province);
in_state = true;
break;
}
}
if (in_state) {
in_state = false;
} else {
// ...otherwise start a new state
temp_provinces.push_back({ province });
}
}
for (auto& provinces : temp_provinces) {
states.push_back({ /* TODO: capital province logic */ provinces[0]->get_owner(), provinces[0], std::move(provinces), provinces[0]->get_colony_status() });
}
// Go back and assign each new state to its provinces.
for (const auto& state : states) {
for (auto province : state.get_provinces()) {
province->set_state(&state);
}
}
}
bool StateSet::add_state(State&& state) {
const auto existing = std::find(states.begin(), states.end(), state);
if (existing != states.end()) {
Logger::error("Attempted to add existing state!");
return false;
}
states.push_back(std::move(state));
return true;
}
bool StateSet::remove_state(State const* state) {
const auto existing = std::find(states.begin(), states.end(), *state);
if (existing == states.end()) {
Logger::error("Attempted to remove non-existant state!");
return false;
}
states.erase(existing);
return true;
}
StateSet::states_t& StateSet::get_states() {
return states;
}
void StateManager::generate_states(Map const& map) {
regions.clear();
regions.reserve(map.get_region_count());
for(const auto& region : map.get_regions()) {
regions.push_back(StateSet(®ion));
}
Logger::info("Generated states.");
}
|