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#include "State.hpp"
#include "openvic-simulation/map/Map.hpp"
using namespace OpenVic;
State::State(
Country const* owner, Province const* capital, Region::provinces_t&& provinces, Province::colony_status_t colony_status
) : owner { owner }, capital { capital }, provinces { std::move(provinces) }, colony_status { colony_status } {}
StateSet::StateSet(Region const& new_region) : region { new_region } {
if (region.get_meta()) {
Logger::error("Cannot use meta region as state template!");
}
std::vector<Region::provinces_t> temp_provinces;
bool in_state = false;
for (Province* province : region.get_provinces()) {
// add to existing state if shared owner & status...
for (Region::provinces_t& provinces : temp_provinces) {
if (provinces[0] == province) {
provinces.push_back(province);
in_state = true;
break;
}
}
if (in_state) {
in_state = false;
} else {
// ...otherwise start a new state
temp_provinces.push_back({ province });
}
}
for (Region::provinces_t& provinces : temp_provinces) {
states.push_back({
/* TODO: capital province logic */
provinces[0]->get_owner(), provinces[0], std::move(provinces), provinces[0]->get_colony_status()
});
}
// Go back and assign each new state to its provinces.
for (State const& state : states) {
for (Province* province : state.get_provinces()) {
province->set_state(&state);
}
}
}
bool StateSet::add_state(State&& state) {
const auto existing = std::find(states.begin(), states.end(), state);
if (existing != states.end()) {
Logger::error("Attempted to add existing state!");
return false;
}
states.push_back(std::move(state));
return true;
}
bool StateSet::remove_state(State const* state) {
const auto existing = std::find(states.begin(), states.end(), *state);
if (existing == states.end()) {
Logger::error("Attempted to remove non-existant state!");
return false;
}
states.erase(existing);
return true;
}
StateSet::states_t& StateSet::get_states() {
return states;
}
void StateManager::generate_states(Map const& map) {
regions.clear();
regions.reserve(map.get_region_count());
for(Region const& region : map.get_regions()) {
if (!region.get_meta()) {
regions.push_back(StateSet(region));
}
}
Logger::info("Generated states.");
}
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