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#pragma once
#include <string>
#include <string_view>
#include <vector>
#include "openvic-simulation/dataloader/Dataloader.hpp"
#include "openvic-simulation/dataloader/NodeTools.hpp"
#include "openvic-simulation/map/Province.hpp"
#include "openvic-simulation/military/LeaderTrait.hpp"
#include "openvic-simulation/military/Unit.hpp"
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
namespace OpenVic {
struct Leader {
private:
std::string PROPERTY(name);
Unit::branch_t PROPERTY(branch); /* type in defines */
Date PROPERTY(date);
LeaderTrait const* PROPERTY(personality);
LeaderTrait const* PROPERTY(background);
fixed_point_t PROPERTY(prestige);
std::string PROPERTY(picture);
public:
Leader(
std::string_view new_name, Unit::branch_t new_branch, Date new_date, LeaderTrait const* new_personality,
LeaderTrait const* new_background, fixed_point_t new_prestige, std::string_view new_picture
);
};
struct Regiment {
private:
std::string PROPERTY(name);
LandUnit const* PROPERTY(type);
Province const* PROPERTY(home);
public:
Regiment(std::string_view new_name, LandUnit const* new_type, Province const* new_home);
};
struct Ship {
private:
std::string PROPERTY(name);
NavalUnit const* PROPERTY(type);
public:
Ship(std::string_view new_name, NavalUnit const* new_type);
};
struct Army {
private:
std::string PROPERTY(name);
Province const* PROPERTY(location);
std::vector<Regiment> PROPERTY(regiments);
public:
Army(std::string_view new_name, Province const* new_location, std::vector<Regiment>&& new_regiments);
};
struct Navy {
private:
std::string PROPERTY(name);
Province const* PROPERTY(location);
std::vector<Ship> PROPERTY(ships);
public:
Navy(std::string_view new_name, Province const* new_location, std::vector<Ship>&& new_ships);
};
struct Deployment : HasIdentifier {
friend std::unique_ptr<Deployment> std::make_unique<Deployment>(
std::string_view&&, std::vector<OpenVic::Army>&&, std::vector<OpenVic::Navy>&&, std::vector<OpenVic::Leader>&&
);
private:
std::vector<Army> PROPERTY(armies);
std::vector<Navy> PROPERTY(navies);
std::vector<Leader> PROPERTY(leaders);
Deployment(
std::string_view new_path, std::vector<Army>&& new_armies, std::vector<Navy>&& new_navies,
std::vector<Leader>&& new_leaders
);
public:
Deployment(Deployment&&) = default;
};
struct DeploymentManager {
private:
IdentifierInstanceRegistry<Deployment> IDENTIFIER_REGISTRY(deployment);
string_set_t missing_oob_files;
public:
bool add_deployment(
std::string_view path, std::vector<Army>&& armies, std::vector<Navy>&& navies, std::vector<Leader>&& leaders
);
bool load_oob_file(
GameManager const& game_manager, Dataloader const& dataloader, std::string_view history_path,
Deployment const*& deployment, bool fail_on_missing
);
size_t get_missing_oob_file_count() const;
};
} // namespace OpenVic
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