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#pragma once

#include <string>
#include <string_view>
#include <vector>

#include "openvic-simulation/military/Leader.hpp"
#include "openvic-simulation/military/UnitType.hpp"
#include "openvic-simulation/types/HasIdentifier.hpp"
#include "openvic-simulation/utility/Getters.hpp"

namespace OpenVic {
   struct ProvinceDefinition;

   template<UnitType::branch_t>
   struct UnitDeployment;

   template<>
   struct UnitDeployment<UnitType::branch_t::LAND> {
      friend struct DeploymentManager;

   private:
      std::string PROPERTY(name);
      RegimentType const& PROPERTY(type);
      ProvinceDefinition const* PROPERTY(home);

      UnitDeployment(std::string_view new_name, RegimentType const& new_type, ProvinceDefinition const* new_home);

   public:
      UnitDeployment(UnitDeployment&&) = default;
   };

   using RegimentDeployment = UnitDeployment<UnitType::branch_t::LAND>;

   template<>
   struct UnitDeployment<UnitType::branch_t::NAVAL> {
      friend struct DeploymentManager;

   private:
      std::string PROPERTY(name);
      ShipType const& PROPERTY(type);

      UnitDeployment(std::string_view new_name, ShipType const& new_type);

   public:
      UnitDeployment(UnitDeployment&&) = default;
   };

   using ShipDeployment = UnitDeployment<UnitType::branch_t::NAVAL>;

   template<UnitType::branch_t Branch>
   struct UnitDeploymentGroup {
      friend struct DeploymentManager;

      using _Unit = UnitDeployment<Branch>;

   private:
      std::string PROPERTY(name);
      ProvinceDefinition const* PROPERTY(location);
      std::vector<_Unit> PROPERTY(units);

      UnitDeploymentGroup(
         std::string_view new_name, ProvinceDefinition const* new_location, std::vector<_Unit>&& new_units
      );

   public:
      UnitDeploymentGroup(UnitDeploymentGroup&&) = default;
   };

   using ArmyDeployment = UnitDeploymentGroup<UnitType::branch_t::LAND>;
   using NavyDeployment = UnitDeploymentGroup<UnitType::branch_t::NAVAL>;

   struct Deployment : HasIdentifier {
      friend struct DeploymentManager;

   private:
      std::vector<ArmyDeployment> PROPERTY(armies);
      std::vector<NavyDeployment> PROPERTY(navies);
      std::vector<LeaderBase> PROPERTY(leaders);

      Deployment(
         std::string_view new_path, std::vector<ArmyDeployment>&& new_armies, std::vector<NavyDeployment>&& new_navies,
         std::vector<LeaderBase>&& new_leaders
      );

   public:
      Deployment(Deployment&&) = default;

      UNIT_BRANCHED_GETTER_CONST(get_unit_deployment_groups, armies, navies);
   };

   struct DefinitionManager;
   class Dataloader;

   struct DeploymentManager {
   private:
      IdentifierRegistry<Deployment> IDENTIFIER_REGISTRY(deployment);
      string_set_t missing_oob_files;

   public:
      bool add_deployment(
         std::string_view path, std::vector<ArmyDeployment>&& armies, std::vector<NavyDeployment>&& navies,
         std::vector<LeaderBase>&& leaders
      );

      bool load_oob_file(
         DefinitionManager const& definition_manager, Dataloader const& dataloader, std::string_view history_path,
         Deployment const*& deployment, bool fail_on_missing
      );

      size_t get_missing_oob_file_count() const;
   };
}