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#pragma once
#include <string>
#include <string_view>
#include "openvic-simulation/military/LeaderTrait.hpp"
#include "openvic-simulation/military/UnitType.hpp"
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
#include "openvic-simulation/utility/Utility.hpp"
namespace OpenVic {
struct DeploymentManager;
struct LeaderBase {
friend struct DeploymentManager;
private:
std::string PROPERTY(name);
UnitType::branch_t PROPERTY(branch); /* type in defines */
Date PROPERTY(date);
LeaderTrait const* PROPERTY(personality);
LeaderTrait const* PROPERTY(background);
fixed_point_t PROPERTY(prestige);
std::string PROPERTY(picture);
private:
LeaderBase(
std::string_view new_name, UnitType::branch_t new_branch, Date new_date, LeaderTrait const* new_personality,
LeaderTrait const* new_background, fixed_point_t new_prestige, std::string_view new_picture
);
protected:
LeaderBase(LeaderBase const&) = default;
public:
LeaderBase(LeaderBase&&) = default;
};
struct UnitInstanceManager;
template<UnitType::branch_t>
struct UnitInstanceGroup;
template<UnitType::branch_t>
struct UnitInstanceGroupBranched;
template<UnitType::branch_t Branch>
struct LeaderBranched : LeaderBase {
friend struct UnitInstanceManager;
friend bool UnitInstanceGroup<Branch>::set_leader(LeaderBranched<Branch>* new_leader);
private:
UnitInstanceGroupBranched<Branch>* PROPERTY(unit_instance_group);
LeaderBranched(LeaderBase const& leader_base) : LeaderBase { leader_base }, unit_instance_group { nullptr } {}
};
using General = LeaderBranched<UnitType::branch_t::LAND>;
using Admiral = LeaderBranched<UnitType::branch_t::NAVAL>;
}
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