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#pragma once

#include "openvic-simulation/military/LeaderTrait.hpp"
#include "openvic-simulation/military/UnitType.hpp"

namespace OpenVic {
   struct Leader {
   private:
      std::string        PROPERTY(name);
      UnitType::branch_t PROPERTY(branch); /* type in defines */
      Date               PROPERTY(date);
      LeaderTrait const* PROPERTY(personality);
      LeaderTrait const* PROPERTY(background);
      fixed_point_t      PROPERTY(prestige);
      std::string        PROPERTY(picture);

   public:
      Leader(
         std::string_view new_name, UnitType::branch_t new_branch, Date new_date, LeaderTrait const* new_personality,
         LeaderTrait const* new_background, fixed_point_t new_prestige, std::string_view new_picture
      );

      Leader(Leader&&) = default;
   };
}