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#pragma once
#include <cstdint>
#include <string_view>
#include "openvic-simulation/misc/Modifier.hpp"
#include "openvic-simulation/dataloader/NodeTools.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
namespace OpenVic {
struct LeaderTraitManager;
struct LeaderTrait : HasIdentifier {
friend struct LeaderTraitManager;
enum class trait_type_t { PERSONALITY, BACKGROUND };
private:
const trait_type_t type;
/*
* Allowed modifiers for leaders:
* attack - integer
* defence - integer
* morale - %
* organisation - %
* reconnaissance - %
* speed - %
* attrition - %, negative is good
* experience - %
* reliability - decimal, mil gain or loss for associated POPs
*/
const ModifierValue modifiers;
LeaderTrait(std::string_view new_identifier, trait_type_t new_type, ModifierValue&& new_modifiers);
public:
LeaderTrait(LeaderTrait&&) = default;
trait_type_t get_trait_type() const;
bool is_personality_trait() const;
bool is_background_trait() const;
ModifierValue const& get_modifiers() const;
};
struct LeaderTraitManager {
private:
IdentifierRegistry<LeaderTrait> leader_traits;
static inline const string_set_t allowed_modifiers = {
"attack", "defence", "morale", "organisation", "reconnaissance", "speed", "attrition", "experience", "reliability"
};
public:
LeaderTraitManager();
bool add_leader_trait(std::string_view identifier, LeaderTrait::trait_type_t type, ModifierValue&& modifiers);
IDENTIFIER_REGISTRY_ACCESSORS(leader_trait)
bool load_leader_traits_file(ModifierManager const& modifier_manager, ast::NodeCPtr root);
};
} // namespace OpenVic
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