1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
|
#pragma once
#include <cstdint>
#include <string_view>
#include "openvic-simulation/Modifier.hpp"
#include "openvic-simulation/dataloader/NodeTools.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
namespace OpenVic {
struct LeaderTraitManager;
struct LeaderTrait : HasIdentifier {
friend struct LeaderTraitManager;
enum class trait_type_t {
PERSONALITY,
BACKGROUND
};
private:
const trait_type_t type;
/*
* Allowed modifiers for leaders:
* attack - integer
* defence - integer
* morale - %
* organisation - %
* reconnaissance - %
* speed - %
* attrition - %, negative is good
* experience - %
* reliability - decimal, mil gain or loss for associated POPs
*/
const ModifierValue modifiers;
LeaderTrait(std::string_view new_identifier, trait_type_t new_type, ModifierValue&& new_modifiers);
public:
LeaderTrait(LeaderTrait&&) = default;
trait_type_t get_trait_type() const;
bool is_personality_trait() const;
bool is_background_trait() const;
ModifierValue const& get_modifiers() const;
};
struct LeaderTraitManager {
private:
IdentifierRegistry<LeaderTrait> leader_traits;
inline static const string_set_t allowed_modifiers = {
"attack",
"defence",
"morale",
"organisation",
"reconnaissance",
"speed",
"attrition",
"experience",
"reliability"
};
public:
LeaderTraitManager();
bool add_leader_trait(std::string_view identifier, LeaderTrait::trait_type_t type, ModifierValue&& modifiers);
IDENTIFIER_REGISTRY_ACCESSORS(leader_trait)
bool load_leader_traits_file(ModifierManager const& modifier_manager, ast::NodeCPtr root);
};
} // namespace OpenVic
|