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#pragma once
#include "openvic-simulation/military/Deployment.hpp"
#include "openvic-simulation/military/LeaderTrait.hpp"
#include "openvic-simulation/military/UnitInstance.hpp"
#include "openvic-simulation/military/UnitType.hpp"
#include "openvic-simulation/military/Wargoal.hpp"
namespace OpenVic {
struct MilitaryManager {
private:
UnitTypeManager PROPERTY_REF(unit_type_manager);
LeaderTraitManager PROPERTY_REF(leader_trait_manager);
DeploymentManager PROPERTY_REF(deployment_manager);
WargoalTypeManager PROPERTY_REF(wargoal_type_manager);
// TODO - separate this mutable game data manager from const defines data managers.
UnitInstanceManager PROPERTY_REF(unit_instance_manager);
};
}
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