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path: root/src/openvic-simulation/military/Unit.cpp
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#include "Unit.hpp"

#define UNIT_ARGS \
   icon, sprite, active, unit_type, floating_flag, priority, max_strength, default_organisation, maximum_speed, \
   weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, \
   std::move(supply_cost)

#define LAND_ARGS \
   primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, reconnaissance, attack, defence, discipline, \
   support, maneuver, siege

#define NAVY_ARGS \
   naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, limit_per_port, \
   supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack

using namespace OpenVic;
using namespace OpenVic::NodeTools;

Unit::Unit(
   std::string_view identifier, type_t type, UNIT_PARAMS
) : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type },
   floating_flag { floating_flag }, priority { priority }, max_strength { max_strength },
   default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value },
   move_sound { move_sound }, select_sound { select_sound }, build_time { build_time }, build_cost { std::move(build_cost) },
   supply_consumption { supply_consumption }, supply_cost { std::move(supply_cost) } {}

Unit::icon_t Unit::get_icon() const {
   return icon;
}

Unit::type_t Unit::get_type() const {
   return type;
}

std::string_view Unit::get_sprite() const {
   return sprite;
}

bool Unit::is_active() const {
   return active;
}

std::string_view Unit::get_unit_type() const {
   return unit_type;
}

bool Unit::has_floating_flag() const {
   return floating_flag;
}

uint32_t Unit::get_priority() const {
   return priority;
}

fixed_point_t Unit::get_max_strength() const {
   return max_strength;
}

fixed_point_t Unit::get_default_organisation() const {
   return default_organisation;
}

fixed_point_t Unit::get_maximum_speed() const {
   return maximum_speed;
}

Timespan Unit::get_build_time() const {
   return build_time;
}

fixed_point_t Unit::get_weighted_value() const {
   return weighted_value;
}

std::string_view Unit::get_move_sound() const {
   return move_sound;
}

std::string_view Unit::get_select_sound() const {
   return select_sound;
}

Good::good_map_t const& Unit::get_build_cost() const {
   return build_cost;
}

fixed_point_t Unit::get_supply_consumption() const {
   return supply_consumption;
}

Good::good_map_t const& Unit::get_supply_cost() const {
   return supply_cost;
}

LandUnit::LandUnit(
   std::string_view identifier, UNIT_PARAMS, LAND_PARAMS
) : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override },
   sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance },
   attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver },
   siege { siege } {}

bool LandUnit::get_primary_culture() const {
   return primary_culture;
}

std::string_view LandUnit::get_sprite_override() const {
   return sprite_override;
}

std::string_view LandUnit::get_sprite_mount() const {
   return sprite_mount;
}

std::string_view LandUnit::get_sprite_mount_attach_node() const {
   return sprite_mount_attach_node;
}

fixed_point_t LandUnit::get_reconnaissance() const {
   return reconnaissance;
}

fixed_point_t LandUnit::get_attack() const {
   return attack;
}

fixed_point_t LandUnit::get_defence() const {
   return defence;
}

fixed_point_t LandUnit::get_discipline() const {
   return discipline;
}

fixed_point_t LandUnit::get_support() const {
   return support;
}

fixed_point_t LandUnit::get_maneuver() const {
   return maneuver;
}

fixed_point_t LandUnit::get_siege() const {
   return siege;
}

NavalUnit::NavalUnit(
   std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS
) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, transport { transport },
   capital { capital }, colonial_points { colonial_points }, build_overseas { build_overseas },
   min_port_level { min_port_level }, limit_per_port { limit_per_port },
   supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, fire_range { fire_range },
   evasion { evasion }, torpedo_attack { torpedo_attack } {};

NavalUnit::icon_t NavalUnit::get_naval_icon() const {
   return naval_icon;
}

bool NavalUnit::can_sail() const {
   return sail;
}

bool NavalUnit::is_transport() const {
   return transport;
}

fixed_point_t NavalUnit::get_colonial_points() const {
   return colonial_points;
}

bool NavalUnit::can_build_overseas() const {
   return build_overseas;
}

uint32_t NavalUnit::get_min_port_level() const {
   return min_port_level;
}

int32_t NavalUnit::get_limit_per_port() const {
   return limit_per_port;
}

fixed_point_t NavalUnit::get_supply_consumption_score() const {
   return supply_consumption_score;
}

fixed_point_t NavalUnit::get_hull() const {
   return hull;
}

fixed_point_t NavalUnit::get_gun_power() const {
   return gun_power;
}

fixed_point_t NavalUnit::get_fire_range() const {
   return fire_range;
}

fixed_point_t NavalUnit::get_evasion() const {
   return evasion;
}

fixed_point_t NavalUnit::get_torpedo_attack() const {
   return torpedo_attack;
}

UnitManager::UnitManager() : units { "units" } {}

bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PARAMS) {
   if (identifier.empty()) {
      Logger::error("Invalid religion identifier - empty!");
      return false;
   }

   if (sprite.empty()) {
      Logger::error("Invalid sprite identifier - empty!");
      return false;
   }

   if (unit_type.empty()) {
      Logger::error("Invalid unit type - empty!");
      return false;
   }

   // TODO check that icon and sprite exist

   return true;
}

bool UnitManager::add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) {
   if (!_check_shared_parameters(identifier, UNIT_ARGS)) {
      return false;
   }

   return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS });
}

bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) {
   if (!_check_shared_parameters(identifier, UNIT_ARGS)) {
      return false;
   }

   // TODO: check that icon and sounds exist

   return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS });
}

bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) {
   return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool {
      Unit::type_t type;
      Unit::icon_t icon = 0;
      std::string_view unit_type, sprite, move_sound, select_sound; // TODO defaults for move_sound and select_sound
      bool active = true, floating_flag = false;
      uint32_t priority = 0;
      Timespan build_time;
      fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0;
      fixed_point_t weighted_value = 0, supply_consumption = 0;
      Good::good_map_t build_cost, supply_cost;

      using enum Unit::type_t;
      static const string_map_t<Unit::type_t> type_map = { { "land", LAND }, { "naval", NAVAL } };
      bool ret = expect_key("type", expect_identifier(expect_mapped_string(type_map, assign_variable_callback(type))))(value);

      if (!ret) {
         Logger::error("Failed to read type for unit: ", key);
         return false;
      }

      key_map_t key_map;
      // shared
      ret &= add_key_map_entries(key_map,
         "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)),
         "type", ONE_EXACTLY, success_callback,
         "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)),
         "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)),
         "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)),
         "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)),
         "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)),
         "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)),
         "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)),
         "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)),
         "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)),
         "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)),
         "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)),
         "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
         "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)),
         "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)),
         "supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost))
      );

      switch (type) {
      case LAND: {
         bool primary_culture = false;
         std::string_view sprite_override, sprite_mount, sprite_mount_attach_node;
         fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0;

         ret &= add_key_map_entries(key_map,
            "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)),
            "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)),
            "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)),
            "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)),
            "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)),
            "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)),
            "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)),
            "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)),
            "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)),
            "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)),
            "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege))
         );

         ret &= expect_dictionary_key_map(key_map)(value);

         ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS);

         return ret;
      }
      case NAVAL: {
         Unit::icon_t naval_icon = 0;
         bool sail = false, transport = false, capital = false, build_overseas = false;
         uint32_t min_port_level = 0;
         int32_t limit_per_port = 0;
         fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0;
         fixed_point_t gun_power = 0, colonial_points = 0, torpedo_attack = 0;

         ret &= add_key_map_entries(key_map,
            "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)),
            "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
            "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)),
            "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
            "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)),
            "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)),
            "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)),
            "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)),
            "supply_consumption_score", ONE_EXACTLY,
               expect_fixed_point(assign_variable_callback(supply_consumption_score)),
            "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)),
            "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)),
            "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)),
            "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)),
            "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack))
         );

         ret &= expect_dictionary_key_map(key_map)(value);

         ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS);

         return ret;
      }
      default: Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type)); return false;
      }
   })(root);
}