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#include "Unit.hpp"
#define UNIT_ARGS \
icon, sprite, active, unit_type, floating_flag, priority, max_strength, default_organisation, maximum_speed, \
weighted_value, move_sound, select_sound, build_time, std::move(build_cost), supply_consumption, \
std::move(supply_cost)
#define LAND_ARGS \
allowed_cultures, sprite_override, sprite_mount, sprite_mount_attach_node, reconnaissance, attack, defence, discipline, \
support, maneuver, siege
#define NAVY_ARGS \
naval_icon, sail, transport, capital, colonial_points, build_overseas, min_port_level, limit_per_port, \
supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack
using namespace OpenVic;
using namespace OpenVic::NodeTools;
Unit::Unit(
std::string_view identifier, type_t type, UNIT_PARAMS
) : HasIdentifier { identifier }, icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type },
floating_flag { floating_flag }, priority { priority }, max_strength { max_strength },
default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value },
move_sound { move_sound }, select_sound { select_sound }, build_time { build_time }, build_cost { std::move(build_cost) },
supply_consumption { supply_consumption }, supply_cost { std::move(supply_cost) } {}
LandUnit::LandUnit(
std::string_view identifier, UNIT_PARAMS, LAND_PARAMS
) : Unit { identifier, type_t::LAND, UNIT_ARGS }, allowed_cultures { allowed_cultures }, sprite_override { sprite_override },
sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance },
attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver },
siege { siege } {}
NavalUnit::NavalUnit(
std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS
) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, transport { transport },
capital { capital }, colonial_points { colonial_points }, build_overseas { build_overseas },
min_port_level { min_port_level }, limit_per_port { limit_per_port },
supply_consumption_score { supply_consumption_score }, hull { hull }, gun_power { gun_power }, fire_range { fire_range },
evasion { evasion }, torpedo_attack { torpedo_attack } {};
bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PARAMS) {
if (identifier.empty()) {
Logger::error("Invalid religion identifier - empty!");
return false;
}
if (sprite.empty()) {
Logger::error("Invalid sprite identifier - empty!");
return false;
}
if (unit_type.empty()) {
Logger::error("Invalid unit type - empty!");
return false;
}
// TODO check that icon and sprite exist
return true;
}
bool UnitManager::add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) {
if (!_check_shared_parameters(identifier, UNIT_ARGS)) {
return false;
}
return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS });
}
bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) {
if (!_check_shared_parameters(identifier, UNIT_ARGS)) {
return false;
}
// TODO: check that icon and sounds exist
return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS });
}
callback_t<std::string_view> UnitManager::expect_type_str(Callback<Unit::type_t> auto callback) {
using enum Unit::type_t;
static const string_map_t<Unit::type_t> type_map = { { "land", LAND }, { "naval", NAVAL }, { "sea", NAVAL } };
return expect_mapped_string(type_map, callback);
}
bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) {
return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool {
Unit::type_t type;
Unit::icon_t icon = 0;
std::string_view unit_type, sprite, move_sound, select_sound; // TODO defaults for move_sound and select_sound
bool active = true, floating_flag = false;
uint32_t priority = 0;
Timespan build_time;
fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0;
fixed_point_t weighted_value = 0, supply_consumption = 0;
Good::good_map_t build_cost, supply_cost;
bool ret = expect_key("type", expect_identifier(expect_type_str(assign_variable_callback(type))))(value);
if (!ret) {
Logger::error("Failed to read type for unit: ", key);
return false;
}
key_map_t key_map;
// shared
ret &= add_key_map_entries(key_map,
"icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)),
"type", ONE_EXACTLY, success_callback,
"sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)),
"active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)),
"unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)),
"floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)),
"priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)),
"max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)),
"default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)),
"maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)),
"weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)),
"move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)),
"select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)),
"build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
"build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)),
"supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)),
"supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost))
);
switch (type) {
case Unit::type_t::LAND: {
bool is_restricted_to_primary_culture = false;
bool is_restricted_to_accepted_cultures = false;
std::string_view sprite_override {}, sprite_mount {}, sprite_mount_attach_node {};
fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0;
ret &= add_key_map_entries(key_map,
"primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(is_restricted_to_primary_culture)),
"accepted_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(is_restricted_to_accepted_cultures)),
"sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)),
"sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)),
"sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)),
"reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)),
"attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)),
"defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)),
"discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)),
"support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)),
"maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)),
"siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege))
);
LandUnit::allowed_cultures_t allowed_cultures;
if (is_restricted_to_accepted_cultures) {
allowed_cultures = LandUnit::allowed_cultures_t::ACCEPTED_CULTURES;
} else if (is_restricted_to_primary_culture) {
allowed_cultures = LandUnit::allowed_cultures_t::PRIMARY_CULTURE;
} else {
allowed_cultures = LandUnit::allowed_cultures_t::ALL_CULTURES;
}
ret &= expect_dictionary_key_map(key_map)(value);
ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS);
return ret;
}
case Unit::type_t::NAVAL: {
Unit::icon_t naval_icon = 0;
bool sail = false, transport = false, capital = false, build_overseas = false;
uint32_t min_port_level = 0;
int32_t limit_per_port = 0;
fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0;
fixed_point_t gun_power = 0, colonial_points = 0, torpedo_attack = 0;
ret &= add_key_map_entries(key_map,
"naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)),
"sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
"transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)),
"capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
"colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)),
"can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)),
"min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)),
"limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)),
"supply_consumption_score", ONE_EXACTLY,
expect_fixed_point(assign_variable_callback(supply_consumption_score)),
"hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)),
"gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)),
"fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)),
"evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)),
"torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack))
);
ret &= expect_dictionary_key_map(key_map)(value);
ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS);
return ret;
}
default: Logger::error("Unknown unit type for ", key, ": ", static_cast<int>(type)); return false;
}
})(root);
}
bool UnitManager::generate_modifiers(ModifierManager& modifier_manager) const {
bool ret = true;
const auto generate_stat_modifiers = [&modifier_manager, &ret](std::string_view identifier, Unit::type_t type) -> void {
const auto stat_modifier = [&modifier_manager, &ret, &identifier](std::string_view suffix, bool positive_good,
ModifierEffect::format_t format) -> void {
ret &= modifier_manager.add_modifier_effect(
StringUtils::append_string_views(identifier, suffix), positive_good, format
);
};
using enum ModifierEffect::format_t;
ret &= modifier_manager.register_complex_modifier(identifier);
stat_modifier("_attack", true, RAW_DECIMAL);
stat_modifier("_defence", true, RAW_DECIMAL);
stat_modifier("_default_organisation", true, RAW_DECIMAL);
stat_modifier("_maximum_speed", true, RAW_DECIMAL);
stat_modifier("_build_time", false, INT);
stat_modifier("_supply_consumption", false, PROPORTION_DECIMAL);
switch (type) {
case Unit::type_t::LAND:
stat_modifier("_reconnaissance", true, RAW_DECIMAL);
stat_modifier("_discipline", true, PROPORTION_DECIMAL);
stat_modifier("_support", true, PROPORTION_DECIMAL);
stat_modifier("_maneuver", true, INT);
stat_modifier("_siege", true, RAW_DECIMAL);
break;
case Unit::type_t::NAVAL:
stat_modifier("_colonial_points", true, INT);
stat_modifier("_supply_consumption_score", false, INT);
stat_modifier("_hull", true, RAW_DECIMAL);
stat_modifier("_gun_power", true, RAW_DECIMAL);
stat_modifier("_fire_range", true, RAW_DECIMAL);
stat_modifier("_evasion", true, PROPORTION_DECIMAL);
stat_modifier("_torpedo_attack", true, RAW_DECIMAL);
break;
}
};
generate_stat_modifiers("army_base", Unit::type_t::LAND);
generate_stat_modifiers("navy_base", Unit::type_t::NAVAL);
for (Unit const& unit : get_units()) {
generate_stat_modifiers(unit.get_identifier(), unit.get_type());
}
return ret;
}
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