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#include "UnitInstanceGroup.hpp"
#include <vector>
#include "openvic-simulation/country/CountryInstance.hpp"
#include "openvic-simulation/map/MapInstance.hpp"
#include "openvic-simulation/map/ProvinceInstance.hpp"
#include "openvic-simulation/military/Deployment.hpp"
using namespace OpenVic;
MovementInfo::MovementInfo() : path {}, movement_progress {} {}
//TODO: pathfinding logic
MovementInfo::MovementInfo(ProvinceInstance const* starting_province, ProvinceInstance const* target_province)
: path { starting_province, target_province }, movement_progress { 0 } {}
template<UnitType::branch_t Branch>
UnitInstanceGroup<Branch>::UnitInstanceGroup(
std::string_view new_name, std::vector<_UnitInstance*>&& new_units
) : name { new_name },
units { std::move(new_units) },
leader { nullptr },
position { nullptr },
country { nullptr } {}
template<UnitType::branch_t Branch>
size_t UnitInstanceGroup<Branch>::get_unit_count() const {
return units.size();
}
template<UnitType::branch_t Branch>
bool UnitInstanceGroup<Branch>::empty() const {
return units.empty();
}
template<UnitType::branch_t Branch>
size_t UnitInstanceGroup<Branch>::get_unit_category_count(UnitType::unit_category_t unit_category) const {
return std::count_if(units.begin(), units.end(), [unit_category](_UnitInstance const* unit) {
return unit->get_unit_type().get_unit_category() == unit_category;
});
}
template<UnitType::branch_t Branch>
UnitType const* UnitInstanceGroup<Branch>::get_display_unit_type() const {
if (units.empty()) {
return nullptr;
}
fixed_point_map_t<UnitType const*> weighted_unit_types;
for (_UnitInstance const* unit : units) {
UnitType const& unit_type = unit->get_unit_type();
weighted_unit_types[&unit_type] += unit_type.get_weighted_value();
}
return get_largest_item_tie_break(
weighted_unit_types,
[](UnitType const* lhs, UnitType const* rhs) -> bool {
return lhs->get_weighted_value() < rhs->get_weighted_value();
}
)->first;
}
template<UnitType::branch_t Branch>
void UnitInstanceGroup<Branch>::set_name(std::string_view new_name) {
name = new_name;
}
template<UnitType::branch_t Branch>
bool UnitInstanceGroup<Branch>::set_position(ProvinceInstance* new_position) {
bool ret = true;
if (position != new_position) {
if (position != nullptr) {
ret &= position->remove_unit_instance_group(*this);
}
position = new_position;
if (position != nullptr) {
ret &= position->add_unit_instance_group(*this);
}
}
return ret;
}
template<UnitType::branch_t Branch>
bool UnitInstanceGroup<Branch>::set_country(CountryInstance* new_country) {
bool ret = true;
if (country != new_country) {
if (country != nullptr) {
ret &= country->remove_unit_instance_group(*this);
}
country = new_country;
if (country != nullptr) {
ret &= country->add_unit_instance_group(*this);
}
}
return ret;
}
template<UnitType::branch_t Branch>
bool UnitInstanceGroup<Branch>::set_leader(_Leader* new_leader) {
bool ret = true;
if (leader != new_leader) {
if (leader != nullptr) {
if (leader->unit_instance_group == this) {
leader->unit_instance_group = nullptr;
} else {
Logger::error(
"Mismatch between leader and unit instance group: group ", name, " has leader ",
leader->get_name(), " but the leader has group ", leader->get_unit_instance_group() != nullptr
? leader->get_unit_instance_group()->get_name() : "NULL"
);
ret = false;
}
}
leader = new_leader;
if (leader != nullptr) {
if (leader->unit_instance_group != nullptr) {
if (leader->unit_instance_group != this) {
ret &= leader->unit_instance_group->set_leader(nullptr);
} else {
Logger::error("Leader ", leader->get_name(), " already leads group ", name, "!");
ret = false;
}
}
leader->unit_instance_group = static_cast<UnitInstanceGroupBranched<Branch>*>(this);
}
}
return ret;
}
template struct OpenVic::UnitInstanceGroup<UnitType::branch_t::LAND>;
template struct OpenVic::UnitInstanceGroup<UnitType::branch_t::NAVAL>;
UnitInstanceGroupBranched<UnitType::branch_t::LAND>::UnitInstanceGroupBranched(
std::string_view new_name,
std::vector<RegimentInstance*>&& new_units
) : UnitInstanceGroup { new_name, std::move(new_units) } {}
UnitInstanceGroupBranched<UnitType::branch_t::NAVAL>::UnitInstanceGroupBranched(
std::string_view new_name,
std::vector<ShipInstance*>&& new_units
) : UnitInstanceGroup { new_name, std::move(new_units) } {}
fixed_point_t UnitInstanceGroupBranched<UnitType::branch_t::NAVAL>::get_total_consumed_supply() const {
fixed_point_t total_consumed_supply = 0;
for (ShipInstance const* ship : get_units()) {
total_consumed_supply += ship->get_unit_type().get_supply_consumption_score();
}
return total_consumed_supply;
}
template<UnitType::branch_t Branch>
bool UnitInstanceManager::generate_unit_instance(
UnitDeployment<Branch> const& unit_deployment, UnitInstanceBranched<Branch>*& unit_instance
) {
unit_instance = &*get_unit_instances<Branch>().insert(
[&unit_deployment]() -> UnitInstanceBranched<Branch> {
if constexpr (Branch == UnitType::branch_t::LAND) {
// TODO - get pop from Province unit_deployment.get_home()
return { unit_deployment.get_name(), unit_deployment.get_type(), nullptr };
} else if constexpr (Branch == UnitType::branch_t::NAVAL) {
return { unit_deployment.get_name(), unit_deployment.get_type() };
}
}()
);
return true;
}
template<UnitType::branch_t Branch>
bool UnitInstanceManager::generate_unit_instance_group(
MapInstance& map_instance, CountryInstance& country, UnitDeploymentGroup<Branch> const& unit_deployment_group
) {
if (unit_deployment_group.get_units().empty()) {
Logger::error(
"Trying to generate unit group \"", unit_deployment_group.get_name(), "\" with no units for country \"",
country.get_identifier(), "\""
);
return false;
}
if (unit_deployment_group.get_location() == nullptr) {
Logger::error(
"Trying to generate unit group \"", unit_deployment_group.get_name(), "\" with no location for country \"",
country.get_identifier(), "\""
);
return false;
}
bool ret = true;
std::vector<UnitInstanceBranched<Branch>*> unit_instances;
for (UnitDeployment<Branch> const& unit_deployment : unit_deployment_group.get_units()) {
UnitInstanceBranched<Branch>* unit_instance = nullptr;
ret &= generate_unit_instance(unit_deployment, unit_instance);
if (unit_instance != nullptr) {
unit_instances.push_back(unit_instance);
}
}
if (unit_instances.empty()) {
Logger::error(
"Failed to generate any units for unit group \"", unit_deployment_group.get_name(), "\" for country \"",
country.get_identifier(), "\""
);
return false;
}
UnitInstanceGroupBranched<Branch>& unit_instance_group = *get_unit_instance_groups<Branch>().insert({
unit_deployment_group.get_name(), std::move(unit_instances)
});
ret &= unit_instance_group.set_position(
&map_instance.get_province_instance_from_definition(*unit_deployment_group.get_location())
);
ret &= unit_instance_group.set_country(&country);
return ret;
}
bool UnitInstanceManager::generate_deployment(
MapInstance& map_instance, CountryInstance& country, Deployment const* deployment
) {
if (deployment == nullptr) {
Logger::error("Trying to generate null deployment for ", country.get_identifier());
return false;
}
bool ret = true;
const auto generate_group = [&]<UnitType::branch_t Branch>() -> void {
for (UnitDeploymentGroup<Branch> const& unit_deployment_group : deployment->get_unit_deployment_groups<Branch>()) {
ret &= generate_unit_instance_group(map_instance, country, unit_deployment_group);
}
};
using enum UnitType::branch_t;
generate_group.template operator()<LAND>();
generate_group.template operator()<NAVAL>();
for (LeaderBase const& leader : deployment->get_leaders()) {
switch (leader.get_branch()) {
case LAND:
country.add_leader<LAND>({ leader });
break;
case NAVAL:
country.add_leader<NAVAL>({ leader });
break;
default:
Logger::error(
"Invalid branch ", static_cast<uint64_t>(leader.get_branch()), " for leader \"", leader.get_name(),
"\", cannot add to country ", country.get_identifier()
);
ret = false;
}
}
return ret;
}
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