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path: root/src/openvic-simulation/military/Wargoal.cpp
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#include "Wargoal.hpp"

#include "openvic-simulation/dataloader/NodeTools.hpp"

using namespace OpenVic;
using namespace OpenVic::NodeTools;

WargoalType::WargoalType(
   std::string_view new_identifier, std::string_view new_war_name, Timespan new_available_length,
   Timespan new_truce_length, sprite_t new_sprite_index, bool new_triggered_only, bool new_civil_war,
   bool new_constructing, bool new_crisis, bool new_great_war_obligatory, bool new_mutual,
   bool new_all_allowed_states, bool new_always, peace_modifiers_t&& new_modifiers, peace_options_t new_peace_options,
   ConditionScript&& new_can_use, ConditionScript&& new_is_valid, ConditionScript&& new_allowed_states,
   ConditionScript&& new_allowed_substate_regions, ConditionScript&& new_allowed_states_in_crisis,
   ConditionScript&& new_allowed_countries, EffectScript&& new_on_add, EffectScript&& new_on_po_accepted
) : HasIdentifier { new_identifier }, war_name { new_war_name }, available_length { new_available_length },
   truce_length { new_truce_length }, sprite_index { new_sprite_index }, triggered_only { new_triggered_only },
   civil_war { new_civil_war }, constructing { new_constructing }, crisis { new_crisis },
   great_war_obligatory { new_great_war_obligatory }, mutual { new_mutual }, all_allowed_states { new_all_allowed_states },
   always { new_always }, modifiers { std::move(new_modifiers) }, peace_options { new_peace_options },
   can_use { std::move(new_can_use) }, is_valid { std::move(new_is_valid) }, allowed_states { std::move(new_allowed_states) },
   allowed_substate_regions { std::move(new_allowed_substate_regions) },
   allowed_states_in_crisis { std::move(new_allowed_states_in_crisis) },
   allowed_countries { std::move(new_allowed_countries) }, on_add { std::move(new_on_add) },
   on_po_accepted { std::move(new_on_po_accepted) } {}

bool WargoalType::parse_scripts(GameManager& game_manager) {
   bool ret = true;
   ret &= can_use.parse_script(true, game_manager);
   ret &= is_valid.parse_script(true, game_manager);
   ret &= allowed_states.parse_script(true, game_manager);
   ret &= allowed_substate_regions.parse_script(true, game_manager);
   ret &= allowed_states_in_crisis.parse_script(true, game_manager);
   ret &= allowed_countries.parse_script(true, game_manager);
   ret &= on_add.parse_script(true, game_manager);
   ret &= on_po_accepted.parse_script(true, game_manager);
   return ret;
}

bool WargoalTypeManager::add_wargoal_type(
   std::string_view identifier, std::string_view war_name, Timespan available_length,
   Timespan truce_length, WargoalType::sprite_t sprite_index, bool triggered_only, bool civil_war,
   bool constructing, bool crisis, bool great_war_obligatory, bool mutual, bool all_allowed_states,
   bool always, WargoalType::peace_modifiers_t&& modifiers, peace_options_t peace_options,
   ConditionScript&& can_use, ConditionScript&& is_valid, ConditionScript&& allowed_states,
   ConditionScript&& allowed_substate_regions, ConditionScript&& allowed_states_in_crisis,
   ConditionScript&& allowed_countries, EffectScript&& on_add, EffectScript&& on_po_accepted
) {
   if (identifier.empty()) {
      Logger::error("Invalid wargoal identifier - empty!");
      return false;
   }

   if (war_name.empty()) {
      Logger::error("Invalid war name for wargoal ", identifier, " - empty!");
      return false;
   }

   if (sprite_index == 0) {
      Logger::warning("Invalid sprite for wargoal ", identifier, " - 0");
   }

   return wargoal_types.add_item({
      identifier, war_name, available_length, truce_length, sprite_index, triggered_only, civil_war, constructing, crisis,
      great_war_obligatory, mutual, all_allowed_states, always, std::move(modifiers), peace_options, std::move(can_use),
      std::move(is_valid), std::move(allowed_states), std::move(allowed_substate_regions),
      std::move(allowed_states_in_crisis), std::move(allowed_countries), std::move(on_add), std::move(on_po_accepted)
   });
}

bool WargoalTypeManager::load_wargoal_file(ast::NodeCPtr root) {
   bool ret = expect_dictionary(
      [this](std::string_view identifier, ast::NodeCPtr value) -> bool {
         if (identifier == "peace_order") {
            return true;
         }

         using enum peace_options_t;

         std::string_view war_name;
         Timespan available {}, truce {};
         WargoalType::sprite_t sprite_index = 0;
         bool triggered_only = false, civil_war = false, constructing = true, crisis = true, great_war_obligatory = false,
            mutual = false, all_allowed_states = false, always = false;
         peace_options_t peace_options = NO_PEACE_OPTIONS;
         WargoalType::peace_modifiers_t modifiers;
         ConditionScript can_use { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::COUNTRY };
         ConditionScript is_valid { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::COUNTRY };
         ConditionScript allowed_states { scope_t::STATE, scope_t::COUNTRY, scope_t::COUNTRY };
         ConditionScript allowed_substate_regions { scope_t::STATE, scope_t::COUNTRY, scope_t::COUNTRY };
         ConditionScript allowed_states_in_crisis { scope_t::STATE, scope_t::COUNTRY, scope_t::COUNTRY };
         ConditionScript allowed_countries { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::COUNTRY };
         EffectScript on_add, on_po_accepted; //country as default scope for both

         const auto expect_peace_option = [&peace_options](peace_options_t peace_option) -> node_callback_t {
            return expect_bool([&peace_options, peace_option](bool val) -> bool {
               if (val) {
                  peace_options |= peace_option;
               } else {
                  peace_options &= ~peace_option;
               }
               return true;
            });
         };

         bool ret = expect_dictionary_keys_and_default(
            [&modifiers, &identifier](std::string_view key, ast::NodeCPtr value) -> bool {
               using enum WargoalType::PEACE_MODIFIERS;
               static const string_map_t<WargoalType::PEACE_MODIFIERS> peace_modifier_map {
                  { "badboy_factor", BADBOY_FACTOR },
                  { "prestige_factor", PRESTIGE_FACTOR },
                  { "peace_cost_factor", PEACE_COST_FACTOR },
                  { "penalty_factor", PENALTY_FACTOR },
                  { "break_truce_prestige_factor", BREAK_TRUCE_PRESTIGE_FACTOR },
                  { "break_truce_infamy_factor", BREAK_TRUCE_INFAMY_FACTOR },
                  { "break_truce_militancy_factor", BREAK_TRUCE_MILITANCY_FACTOR },
                  { "good_relation_prestige_factor", GOOD_RELATION_PRESTIGE_FACTOR },
                  { "good_relation_infamy_factor", GOOD_RELATION_INFAMY_FACTOR },
                  { "good_relation_militancy_factor", GOOD_RELATION_MILITANCY_FACTOR },
                  { "tws_battle_factor", WAR_SCORE_BATTLE_FACTOR },
                  { "construction_speed", CONSTRUCTION_SPEED }
               };
               const decltype(peace_modifier_map)::const_iterator it = peace_modifier_map.find(key);
               if (it != peace_modifier_map.end()) {
                  return expect_fixed_point(
                     [&modifiers, &identifier, &key, peace_modifier = it->second](fixed_point_t val) -> bool {
                        if (modifiers.emplace(peace_modifier, val).second) {
                           return true;
                        }
                        Logger::error("Duplicate peace modifier ", key, " in wargoal ", identifier, "!");
                        return false;
                     }
                  )(value);
               }

               Logger::error("Modifier ", key, " in wargoal ", identifier, " is invalid.");
               return false;
            },
            "war_name", ONE_EXACTLY, expect_identifier_or_string(assign_variable_callback(war_name)),
            "months", ZERO_OR_ONE, expect_months(assign_variable_callback(available)),
            "truce_months", ONE_EXACTLY, expect_months(assign_variable_callback(truce)),
            "sprite_index", ONE_EXACTLY, expect_uint(assign_variable_callback(sprite_index)),
            "is_triggered_only", ZERO_OR_ONE, expect_bool(assign_variable_callback(triggered_only)),
            "is_civil_war", ZERO_OR_ONE, expect_bool(assign_variable_callback(civil_war)),
            "constructing_cb", ZERO_OR_ONE, expect_bool(assign_variable_callback(constructing)),
            "crisis", ZERO_OR_ONE, expect_bool(assign_variable_callback(crisis)),
            "great_war_obligatory", ZERO_OR_ONE, expect_bool(assign_variable_callback(great_war_obligatory)),
            "mutual", ZERO_OR_ONE, expect_bool(assign_variable_callback(mutual)),
            /* START PEACE OPTIONS */
            "po_annex", ZERO_OR_ONE, expect_peace_option(PO_ANNEX),
            "po_demand_state", ZERO_OR_ONE, expect_peace_option(PO_DEMAND_STATE),
            "po_add_to_sphere", ZERO_OR_ONE, expect_peace_option(PO_ADD_TO_SPHERE),
            "po_disarmament", ZERO_OR_ONE, expect_peace_option(PO_DISARMAMENT),
            "po_destroy_forts", ZERO_OR_ONE, expect_peace_option(PO_REMOVE_FORTS),
            "po_destroy_naval_bases", ZERO_OR_ONE, expect_peace_option(PO_REMOVE_NAVAL_BASES),
            "po_reparations", ZERO_OR_ONE, expect_peace_option(PO_REPARATIONS),
            "po_transfer_provinces", ZERO_OR_ONE, expect_peace_option(PO_TRANSFER_PROVINCES),
            "po_remove_prestige", ZERO_OR_ONE, expect_peace_option(PO_REMOVE_PRESTIGE),
            "po_make_puppet", ZERO_OR_ONE, expect_peace_option(PO_MAKE_PUPPET),
            "po_release_puppet", ZERO_OR_ONE, expect_peace_option(PO_RELEASE_PUPPET),
            "po_status_quo", ZERO_OR_ONE, expect_peace_option(PO_STATUS_QUO),
            "po_install_communist_gov_type", ZERO_OR_ONE, expect_peace_option(PO_INSTALL_COMMUNISM),
            "po_uninstall_communist_gov_type", ZERO_OR_ONE, expect_peace_option(PO_REMOVE_COMMUNISM),
            "po_remove_cores", ZERO_OR_ONE, expect_peace_option(PO_REMOVE_CORES),
            "po_colony", ZERO_OR_ONE, expect_peace_option(PO_COLONY),
            "po_gunboat", ZERO_OR_ONE, expect_peace_option(PO_REPAY_DEBT),
            "po_clear_union_sphere", ZERO_OR_ONE, expect_peace_option(PO_CLEAR_UNION_SPHERE),
            /* END PEACE OPTIONS */
            "can_use", ZERO_OR_ONE, can_use.expect_script(),
            "is_valid", ZERO_OR_ONE, is_valid.expect_script(),
            "on_add", ZERO_OR_ONE, on_add.expect_script(),
            "on_po_accepted", ZERO_OR_ONE, on_po_accepted.expect_script(),
            "allowed_states", ZERO_OR_ONE, allowed_states.expect_script(),
            "all_allowed_states", ZERO_OR_ONE, expect_bool(assign_variable_callback(all_allowed_states)),
            "allowed_substate_regions", ZERO_OR_ONE, allowed_substate_regions.expect_script(),
            "allowed_states_in_crisis", ZERO_OR_ONE, allowed_states_in_crisis.expect_script(),
            "allowed_countries", ZERO_OR_ONE, allowed_countries.expect_script(),
            "always", ZERO_OR_ONE, expect_bool(assign_variable_callback(always))
         )(value);

         add_wargoal_type(
            identifier, war_name, available, truce, sprite_index, triggered_only, civil_war, constructing, crisis,
            great_war_obligatory, mutual, all_allowed_states, always, std::move(modifiers), peace_options,
            std::move(can_use), std::move(is_valid), std::move(allowed_states), std::move(allowed_substate_regions),
            std::move(allowed_states_in_crisis), std::move(allowed_countries), std::move(on_add), std::move(on_po_accepted)
         );
         return ret;
      }
   )(root);

   /* load order in which CBs are prioritised by AI */
   ret &= expect_key(
      "peace_order",
      expect_list(
         expect_wargoal_type_identifier(
            [this](WargoalType const& wargoal) -> bool {
               if (std::find(peace_priorities.begin(), peace_priorities.end(), &wargoal) == peace_priorities.end()) {
                  peace_priorities.push_back(&wargoal);
               } else {
                  Logger::warning("Wargoal ", wargoal.get_identifier(), " is already in the peace priority list!");
               }
               return true;
            },
            true // warn instead of error
         )
      )
   )(root);

   lock_wargoal_types();
   return ret;
}

bool WargoalTypeManager::parse_scripts(GameManager& game_manager) {
   bool ret = true;
   for (WargoalType& wargoal_type : wargoal_types.get_items()) {
      ret &= wargoal_type.parse_scripts(game_manager);
   }
   return ret;
}