1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
#pragma once
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/types/EnumBitfield.hpp"
#include "openvic-simulation/Modifier.hpp"
namespace OpenVic {
struct WargoalTypeManager;
enum class peace_options_t : uint32_t {
PO_ANNEX = 0b100000000000000000,
PO_DEMAND_STATE = 0b010000000000000000,
PO_COLONY = 0b001000000000000000,
PO_ADD_TO_SPHERE = 0b000100000000000000,
PO_DISARMAMENT = 0b000010000000000000,
PO_REMOVE_FORTS = 0b000001000000000000,
PO_REMOVE_NAVAL_BASES = 0b000000100000000000,
PO_REPARATIONS = 0b000000010000000000,
PO_REPAY_DEBT = 0b000000001000000000,
PO_REMOVE_PRESTIGE = 0b000000000100000000,
PO_MAKE_PUPPET = 0b000000000010000000,
PO_RELEASE_PUPPET = 0b000000000001000000,
PO_STATUS_QUO = 0b000000000000100000,
PO_INSTALL_COMMUNISM = 0b000000000000010000,
PO_REMOVE_COMMUNISM = 0b000000000000001000,
PO_REMOVE_CORES = 0b000000000000000100, // only usable with ANNEX, DEMAND_STATE, or TRANSFER_PROVINCES
PO_TRANSFER_PROVINCES = 0b000000000000000010,
PO_CLEAR_UNION_SPHERE = 0b000000000000000001
};
template<> struct enable_bitfield<peace_options_t> : std::true_type{};
struct WargoalType : HasIdentifier {
friend struct WargoalTypeManager;
enum class PEACE_MODIFIERS {
BADBOY_FACTOR,
PRESTIGE_FACTOR,
PEACE_COST_FACTOR,
PENALTY_FACTOR,
BREAK_TRUCE_PRESTIGE_FACTOR,
BREAK_TRUCE_INFAMY_FACTOR,
BREAK_TRUCE_MILITANCY_FACTOR,
GOOD_RELATION_PRESTIGE_FACTOR,
GOOD_RELATION_INFAMY_FACTOR,
GOOD_RELATION_MILITANCY_FACTOR,
WAR_SCORE_BATTLE_FACTOR,
CONSTRUCTION_SPEED
};
using peace_modifiers_t = std::map<PEACE_MODIFIERS, fixed_point_t>;
private:
const std::string sprite;
const std::string war_name;
const Timespan available_length;
const Timespan truce_length;
const bool triggered_only; // only able to be added via effects (or within the code)
const bool civil_war;
const bool constructing; // can be added to existing wars or justified
const bool crisis; // able to be added to crises
const bool great_war; // automatically add to great wars
const bool mutual; // attacked and defender share wargoal
const peace_modifiers_t modifiers;
const peace_options_t peace_options;
// TODO: can_use, prerequisites, on_add, on_po_accepted
WargoalType(
std::string_view new_identifier,
std::string_view new_sprite,
std::string_view new_war_name,
Timespan new_available_length,
Timespan new_truce_length,
bool new_triggered_only,
bool new_civil_war,
bool new_constructing,
bool new_crisis,
bool new_great_war,
bool new_mutual,
const peace_modifiers_t&& new_modifiers,
peace_options_t new_peace_options
);
public:
WargoalType(WargoalType&&) = default;
std::string_view get_sprite() const;
std::string_view get_war_name() const;
const Timespan get_available_length() const;
const Timespan get_truce_length() const;
const bool is_triggered_only() const;
const bool is_civil_war() const;
const bool is_constructing() const;
const bool is_crisis() const;
const bool is_great_war() const;
const bool is_mutual() const;
peace_modifiers_t const& get_modifiers() const;
const peace_options_t get_peace_options() const;
};
struct WargoalTypeManager {
private:
IdentifierRegistry<WargoalType> wargoal_types;
std::vector<WargoalType const*> peace_priorities;
public:
WargoalTypeManager();
const std::vector<WargoalType const*>& get_peace_priority_list() const;
bool add_wargoal_type(
std::string_view identifier,
std::string_view sprite,
std::string_view war_name,
Timespan available_length,
Timespan truce_length,
bool triggered_only,
bool civil_war,
bool constructing,
bool crisis,
bool great_war,
bool mutual,
WargoalType::peace_modifiers_t&& modifiers,
peace_options_t peace_options
);
IDENTIFIER_REGISTRY_ACCESSORS(wargoal_type)
bool load_wargoal_file(ast::NodeCPtr root);
};
} // namespace OpenVic
|