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#pragma once
#include "openvic-simulation/scripts/ConditionalWeight.hpp"
#include "openvic-simulation/scripts/EffectScript.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
namespace OpenVic {
struct DecisionManager;
struct Decision : HasIdentifier {
friend struct DecisionManager;
private:
const bool PROPERTY_CUSTOM_PREFIX(alert, has);
const bool PROPERTY_CUSTOM_PREFIX(news, is);
std::string PROPERTY(news_title);
std::string PROPERTY(news_desc_long);
std::string PROPERTY(news_desc_medium);
std::string PROPERTY(news_desc_short);
std::string PROPERTY(picture);
ConditionScript PROPERTY(potential);
ConditionScript PROPERTY(allow);
ConditionalWeight PROPERTY(ai_will_do);
EffectScript PROPERTY(effect);
Decision(
std::string_view new_identifier, bool new_alert, bool new_news, std::string_view new_news_title,
std::string_view new_news_desc_long, std::string_view new_news_desc_medium, std::string_view new_news_desc_short,
std::string_view new_picture, ConditionScript&& new_potential, ConditionScript&& new_allow,
ConditionalWeight&& new_ai_will_do, EffectScript&& new_effect
);
bool parse_scripts(GameManager& game_manager);
public:
Decision(Decision&&) = default;
};
struct DecisionManager {
private:
IdentifierRegistry<Decision> IDENTIFIER_REGISTRY(decision);
public:
bool add_decision(
std::string_view identifier, bool alert, bool news, std::string_view news_title, std::string_view news_desc_long,
std::string_view news_desc_medium, std::string_view news_desc_short, std::string_view picture,
ConditionScript&& potential, ConditionScript&& allow, ConditionalWeight&& ai_will_do, EffectScript&& effect
);
bool load_decision_file(ast::NodeCPtr root);
bool parse_scripts(GameManager& game_manager);
};
}
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