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#pragma once
#include <chrono>
#include <functional>
#include <vector>
#include "openvic-simulation/utility/Getters.hpp"
namespace OpenVic {
// Conditionally advances game with provided behaviour
// Class governs game speed and pause state
class GameAdvancementHook {
public:
using AdvancementFunction = std::function<void()>;
using RefreshFunction = std::function<void()>;
using speed_t = int8_t;
// Minimum number of miliseconds before the simulation advances
static const std::vector<std::chrono::milliseconds> GAME_SPEEDS;
private:
using time_point_t = std::chrono::time_point<std::chrono::high_resolution_clock>;
time_point_t last_polled_time;
// A function pointer that advances the simulation, intended to be a capturing
// lambda or something similar. May need to be reworked later
AdvancementFunction trigger_function;
RefreshFunction refresh_function;
speed_t PROPERTY_CUSTOM_NAME(current_speed, get_simulation_speed);
public:
bool is_paused;
GameAdvancementHook(
AdvancementFunction tick_function, RefreshFunction update_function, bool start_paused = true, speed_t starting_speed = 0
);
void set_simulation_speed(speed_t speed);
void increase_simulation_speed();
void decrease_simulation_speed();
bool can_increase_simulation_speed() const;
bool can_decrease_simulation_speed() const;
GameAdvancementHook& operator++();
GameAdvancementHook& operator--();
void conditionally_advance_game();
void reset();
};
}
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