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#include "SoundEffect.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
SoundEffect::SoundEffect (
std::string_view new_identifier, std::string_view new_file, fixed_point_t new_volume
) : HasIdentifier { new_identifier }, file { new_file }, volume { new_volume } {}
bool SoundEffectManager::_load_sound_define(std::string_view sfx_identifier, ast::NodeCPtr root) {
std::string_view file {};
fixed_point_t volume = 1;
bool ret = expect_dictionary_keys(
"file", ONE_EXACTLY, expect_string(assign_variable_callback(file)),
"volume", ZERO_OR_ONE,
expect_fixed_point(assign_variable_callback(volume))
)(root);
if (sfx_identifier.empty()) {
Logger::error("Invalid sound identifier - empty!");
return false;
}
if (file.empty()) {
Logger::error("Invalid sound file name - empty!");
return false;
}
ret &= sound_effects.add_item({ sfx_identifier, file, volume });
return ret;
}
bool SoundEffectManager::load_sound_defines_file(ast::NodeCPtr root) {
return expect_dictionary_reserve_length(sound_effects,
[this](std::string_view key, ast::NodeCPtr value) -> bool {
return _load_sound_define(key, value);
}
)(root);
}
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