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path: root/src/openvic-simulation/misc/SoundEffect.cpp
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#include "SoundEffect.hpp"

using namespace OpenVic;
using namespace OpenVic::NodeTools;

SoundEffect::SoundEffect (
   std::string_view new_identifier, std::string_view new_file, fixed_point_t new_volume
) : HasIdentifier { new_identifier }, file { new_file }, volume { new_volume } {}

bool SoundEffectManager::_load_sound_define(std::string_view sfx_identifier, ast::NodeCPtr root) {
   std::string_view file {};
   fixed_point_t volume = 1;
   bool ret = expect_dictionary_keys(
      "file", ONE_EXACTLY, expect_string(assign_variable_callback(file)),
      "volume", ZERO_OR_ONE,
         expect_fixed_point(assign_variable_callback(volume))
   )(root);

   if (sfx_identifier.empty()) {
      Logger::error("Invalid sound identifier - empty!");
      return false;
   }
   if(file.empty()) {
      Logger::error("Invalid sound file name - empty!");
      return false;
   }

   ret &= sound_effects.add_item({sfx_identifier,file,volume});
   return ret;
}

bool SoundEffectManager::load_sound_defines_file(ast::NodeCPtr root) {
   return expect_dictionary_reserve_length(sound_effects,
      [this](std::string_view key, ast::NodeCPtr value) -> bool {
         return _load_sound_define(key,value);
      }
   )(root);
}