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#include "ModifierEffectCache.hpp"
#include "openvic-simulation/economy/BuildingType.hpp"
#include "openvic-simulation/economy/GoodDefinition.hpp"
#include "openvic-simulation/politics/Rebel.hpp"
#include "openvic-simulation/research/Technology.hpp"
using namespace OpenVic;
ModifierEffectCache::building_type_effects_t::building_type_effects_t()
: min_level { nullptr },
max_level { nullptr } {}
ModifierEffectCache::good_effects_t::good_effects_t()
: artisan_goods_input { nullptr },
artisan_goods_output { nullptr },
artisan_goods_throughput { nullptr },
factory_goods_input { nullptr },
factory_goods_output { nullptr },
factory_goods_throughput { nullptr },
rgo_goods_output { nullptr },
rgo_goods_throughput { nullptr },
rgo_size { nullptr } {}
ModifierEffectCache::unit_type_effects_t::unit_type_effects_t()
: attack { nullptr },
defence { nullptr },
default_organisation { nullptr },
maximum_speed { nullptr },
build_time { nullptr },
supply_consumption { nullptr } {}
ModifierEffectCache::regiment_type_effects_t::regiment_type_effects_t()
: unit_type_effects_t {},
reconnaissance { nullptr },
discipline { nullptr },
support { nullptr },
maneuver { nullptr },
siege { nullptr } {}
ModifierEffectCache::ship_type_effects_t::ship_type_effects_t()
: unit_type_effects_t {},
colonial_points { nullptr },
supply_consumption_score { nullptr },
hull { nullptr },
gun_power { nullptr },
fire_range { nullptr },
evasion { nullptr },
torpedo_attack { nullptr } {}
ModifierEffectCache::strata_effects_t::strata_effects_t()
: income_modifier { nullptr },
vote { nullptr },
life_needs { nullptr },
everyday_needs { nullptr },
luxury_needs { nullptr } {}
ModifierEffectCache::ModifierEffectCache()
: /* Tech/inventions only */
cb_creation_speed { nullptr },
combat_width { nullptr },
plurality { nullptr },
pop_growth { nullptr },
regular_experience_level { nullptr },
reinforce_rate { nullptr },
separatism { nullptr },
shared_prestige { nullptr },
tax_eff { nullptr },
/* Country Modifier Effects */
administrative_efficiency { nullptr },
administrative_efficiency_modifier { nullptr },
artisan_input { nullptr },
artisan_output { nullptr },
artisan_throughput { nullptr },
badboy { nullptr },
cb_generation_speed_modifier { nullptr },
civilization_progress_modifier { nullptr },
colonial_life_rating { nullptr },
colonial_migration { nullptr },
colonial_points { nullptr },
colonial_prestige { nullptr },
core_pop_consciousness_modifier { nullptr },
core_pop_militancy_modifier { nullptr },
dig_in_cap { nullptr },
diplomatic_points { nullptr },
diplomatic_points_modifier { nullptr },
education_efficiency { nullptr },
education_efficiency_modifier { nullptr },
factory_cost { nullptr },
factory_input { nullptr },
factory_maintenance { nullptr },
factory_output { nullptr },
factory_owner_cost { nullptr },
factory_throughput { nullptr },
global_assimilation_rate { nullptr },
global_immigrant_attract { nullptr },
global_pop_consciousness_modifier { nullptr },
global_pop_militancy_modifier { nullptr },
global_population_growth { nullptr },
goods_demand { nullptr },
import_cost { nullptr },
increase_research { nullptr },
influence { nullptr },
influence_modifier { nullptr },
issue_change_speed { nullptr },
land_attack_modifier { nullptr },
land_attrition { nullptr },
land_defense_modifier { nullptr },
land_organisation { nullptr },
land_unit_start_experience { nullptr },
leadership { nullptr },
leadership_modifier { nullptr },
literacy_con_impact { nullptr },
loan_interest { nullptr },
max_loan_modifier { nullptr },
max_military_spending { nullptr },
max_national_focus { nullptr },
max_social_spending { nullptr },
max_tariff { nullptr },
max_tax { nullptr },
max_war_exhaustion { nullptr },
military_tactics { nullptr },
min_military_spending { nullptr },
min_social_spending { nullptr },
min_tariff { nullptr },
min_tax { nullptr },
minimum_wage { nullptr },
mobilisation_economy_impact { nullptr },
mobilisation_size { nullptr },
mobilization_impact { nullptr },
naval_attack_modifier { nullptr },
naval_attrition { nullptr },
naval_defense_modifier { nullptr },
naval_organisation { nullptr },
naval_unit_start_experience { nullptr },
non_accepted_pop_consciousness_modifier { nullptr },
non_accepted_pop_militancy_modifier { nullptr },
org_regain { nullptr },
pension_level { nullptr },
permanent_prestige { nullptr },
political_reform_desire { nullptr },
poor_savings_modifier { nullptr },
prestige { nullptr },
reinforce_speed { nullptr },
research_points { nullptr },
research_points_modifier { nullptr },
research_points_on_conquer { nullptr },
rgo_output { nullptr },
rgo_throughput { nullptr },
ruling_party_support { nullptr },
self_unciv_economic_modifier { nullptr },
self_unciv_military_modifier { nullptr },
social_reform_desire { nullptr },
soldier_to_pop_loss { nullptr },
supply_consumption { nullptr },
supply_range { nullptr },
suppression_points_modifier { nullptr },
tariff_efficiency_modifier { nullptr },
tax_efficiency { nullptr },
unemployment_benefit { nullptr },
unciv_economic_modifier { nullptr },
unciv_military_modifier { nullptr },
unit_recruitment_time { nullptr },
war_exhaustion { nullptr },
/* Province Modifier Effects */
assimilation_rate { nullptr },
boost_strongest_party { nullptr },
farm_rgo_eff { nullptr },
farm_rgo_size { nullptr },
immigrant_attract { nullptr },
immigrant_push { nullptr },
life_rating { nullptr },
local_artisan_input { nullptr },
local_artisan_output { nullptr },
local_artisan_throughput { nullptr },
local_factory_input { nullptr },
local_factory_output { nullptr },
local_factory_throughput { nullptr },
local_repair { nullptr },
local_rgo_output { nullptr },
local_rgo_throughput { nullptr },
local_ruling_party_support { nullptr },
local_ship_build { nullptr },
max_attrition { nullptr },
mine_rgo_eff { nullptr },
mine_rgo_size { nullptr },
movement_cost { nullptr },
number_of_voters { nullptr },
pop_consciousness_modifier { nullptr },
pop_militancy_modifier { nullptr },
population_growth { nullptr },
supply_limit { nullptr },
/* Military Modifier Effects */
attack { nullptr },
attrition { nullptr },
defence { nullptr },
experience { nullptr },
morale { nullptr },
organisation { nullptr },
reconnaissance { nullptr },
reliability { nullptr },
speed { nullptr },
/* BuildingType Effects */
building_type_effects { nullptr },
/* GoodDefinition Effects */
good_effects { nullptr },
/* UnitType Effects */
army_base_effects {},
regiment_type_effects { nullptr },
navy_base_effects {},
ship_type_effects { nullptr },
/* Rebel Effects */
rebel_org_gain_all { nullptr },
rebel_org_gain_effects { nullptr },
/* Pop Effects */
strata_effects { nullptr },
/* Technology Effects */
research_bonus_effects { nullptr } {}
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