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#include "ModifierSum.hpp"
#include "openvic-simulation/modifier/Modifier.hpp"
using namespace OpenVic;
void ModifierSum::clear() {
modifiers.clear();
value_sum.clear();
}
bool ModifierSum::empty() {
return modifiers.empty();
}
fixed_point_t ModifierSum::get_effect(ModifierEffect const& effect, bool* effect_found) const {
return value_sum.get_effect(effect, effect_found);
}
fixed_point_t ModifierSum::get_effect_nullcheck(ModifierEffect const* effect, bool* effect_found) const {
return value_sum.get_effect_nullcheck(effect, effect_found);
}
bool ModifierSum::has_effect(ModifierEffect const& effect) const {
return value_sum.has_effect(effect);
}
void ModifierSum::add_modifier(
Modifier const& modifier, modifier_source_t const& source, fixed_point_t multiplier, ModifierEffect::target_t targets
) {
using enum ModifierEffect::target_t;
if (multiplier != fixed_point_t::_0() && targets != NO_TARGETS) {
modifiers.emplace_back(&modifier, multiplier, source, targets);
value_sum.multiply_add_filter(modifier, multiplier, targets);
}
}
void ModifierSum::add_modifier_nullcheck(
Modifier const* modifier, modifier_source_t const& source, fixed_point_t multiplier, ModifierEffect::target_t targets
) {
if (modifier != nullptr) {
add_modifier(*modifier, source, multiplier, targets);
}
}
void ModifierSum::add_modifier_sum(ModifierSum const& modifier_sum) {
modifiers.insert(modifiers.end(), modifier_sum.modifiers.begin(), modifier_sum.modifiers.end());
value_sum += modifier_sum.value_sum;
}
void ModifierSum::add_modifier_sum_filter_targets(ModifierSum const& modifier_sum, ModifierEffect::target_t targets) {
using enum ModifierEffect::target_t;
for (modifier_entry_t const& modifier_entry : modifier_sum.modifiers) {
ModifierEffect::target_t new_targets = modifier_entry.targets & targets;
if (new_targets != NO_TARGETS) {
add_modifier(*modifier_entry.modifier, modifier_entry.source, modifier_entry.multiplier, new_targets);
}
}
}
void ModifierSum::add_modifier_sum_exclude_source(ModifierSum const& modifier_sum, modifier_source_t const& excluded_source) {
for (modifier_entry_t const& modifier_entry : modifier_sum.modifiers) {
if (modifier_entry.source != excluded_source) {
add_modifier(*modifier_entry.modifier, modifier_entry.source, modifier_entry.multiplier, modifier_entry.targets);
}
}
}
// TODO - include value_sum[effect] in result? Early return if lookup in value_sum fails?
void ModifierSum::push_contributing_modifiers(
ModifierEffect const& effect, std::vector<modifier_entry_t>& contributions
) const {
using enum ModifierEffect::target_t;
for (modifier_entry_t const& modifier_entry : modifiers) {
if ((modifier_entry.targets & effect.get_targets()) != NO_TARGETS) {
bool effect_found = false;
const fixed_point_t value = modifier_entry.modifier->get_effect(effect, &effect_found);
if (effect_found) {
contributions.push_back(modifier_entry);
}
}
}
}
std::vector<ModifierSum::modifier_entry_t> ModifierSum::get_contributing_modifiers(ModifierEffect const& effect) const {
std::vector<modifier_entry_t> contributions;
push_contributing_modifiers(effect, contributions);
return contributions;
}
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