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#pragma once
#include <variant>
#include "openvic-simulation/modifier/ModifierValue.hpp"
#include "openvic-simulation/types/fixed_point/FixedPoint.hpp"
namespace OpenVic {
struct CountryInstance;
struct ProvinceInstance;
struct Modifier;
struct ModifierSum {
using modifier_source_t = std::variant<CountryInstance const*, ProvinceInstance const*>;
struct modifier_entry_t {
Modifier const* modifier;
fixed_point_t multiplier;
modifier_source_t source;
ModifierEffect::target_t targets;
constexpr modifier_entry_t(
Modifier const* new_modifier, fixed_point_t new_multiplier, modifier_source_t const& new_source,
ModifierEffect::target_t new_targets
) : modifier { new_modifier }, multiplier { new_multiplier }, source { new_source }, targets { new_targets } {}
};
private:
std::vector<modifier_entry_t> PROPERTY(modifiers);
ModifierValue PROPERTY(value_sum);
public:
ModifierSum() = default;
ModifierSum(ModifierSum const&) = default;
ModifierSum(ModifierSum&&) = default;
ModifierSum& operator=(ModifierSum const&) = default;
ModifierSum& operator=(ModifierSum&&) = default;
void clear();
bool empty();
fixed_point_t get_effect(ModifierEffect const& effect, bool* effect_found = nullptr) const;
fixed_point_t get_effect_nullcheck(ModifierEffect const* effect, bool* effect_found = nullptr) const;
bool has_effect(ModifierEffect const& effect) const;
void add_modifier(
Modifier const& modifier, modifier_source_t const& source, fixed_point_t multiplier = fixed_point_t::_1(),
ModifierEffect::target_t targets = ModifierEffect::target_t::ALL_TARGETS
);
void add_modifier_nullcheck(
Modifier const* modifier, modifier_source_t const& source, fixed_point_t multiplier = fixed_point_t::_1(),
ModifierEffect::target_t targets = ModifierEffect::target_t::ALL_TARGETS
);
void add_modifier_sum(ModifierSum const& modifier_sum);
void add_modifier_sum_filter_targets(ModifierSum const& modifier_sum, ModifierEffect::target_t targets);
void add_modifier_sum_exclude_source(ModifierSum const& modifier_sum, modifier_source_t const& excluded_source);
void push_contributing_modifiers(ModifierEffect const& effect, std::vector<modifier_entry_t>& contributions) const;
std::vector<modifier_entry_t> get_contributing_modifiers(ModifierEffect const& effect) const;
};
}
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