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#pragma once
#include "openvic-simulation/politics/Ideology.hpp"
namespace OpenVic {
struct GovernmentTypeManager;
struct GovernmentType : HasIdentifier {
friend struct GovernmentTypeManager;
private:
const std::vector<Ideology const*> PROPERTY(ideologies);
const bool PROPERTY_CUSTOM_NAME(elections, holds_elections);
const bool PROPERTY_CUSTOM_NAME(appoint_ruling_party, can_appoint_ruling_party);
const Timespan PROPERTY(term_duration);
const std::string PROPERTY_CUSTOM_NAME(flag_type_identifier, get_flag_type);
GovernmentType(
std::string_view new_identifier, std::vector<Ideology const*>&& new_ideologies, bool new_elections,
bool new_appoint_ruling_party, Timespan new_term_duration, std::string_view new_flag_type_identifier
);
public:
GovernmentType(GovernmentType&&) = default;
bool is_ideology_compatible(Ideology const* ideology) const;
};
struct GovernmentTypeManager {
private:
IdentifierRegistry<GovernmentType> government_types;
public:
GovernmentTypeManager();
bool add_government_type(
std::string_view identifier, std::vector<Ideology const*>&& ideologies, bool elections, bool appoint_ruling_party,
Timespan term_duration, std::string_view flag_type
);
IDENTIFIER_REGISTRY_ACCESSORS(government_type)
bool load_government_types_file(IdeologyManager const& ideology_manager, ast::NodeCPtr root);
};
} // namespace OpenVic
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