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#pragma once
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
namespace OpenVic {
struct GovernmentTypeManager;
struct GovernmentType : HasIdentifier {
friend struct GovernmentTypeManager;
private:
std::vector<Ideology const*> ideologies;
const bool elections, appoint_ruling_party;
const Timespan election_duration;
const std::string flag_type_identifier;
GovernmentType(std::string_view new_identifier, std::vector<Ideology const*> new_ideologies, bool new_elections, bool new_appoint_ruling_party, Timespan new_election_duration, std::string_view new_flag_type_identifier);
public:
GovernmentType(GovernmentType&&) = default;
bool is_ideology_compatible(Ideology const* ideology) const;
std::vector<Ideology const*> const& get_ideologies() const;
bool holds_elections() const;
bool can_appoint_ruling_party() const;
Timespan get_election_duration() const;
std::string_view get_flag_type() const;
};
struct GovernmentTypeManager {
private:
IdentifierRegistry<GovernmentType> government_types;
public:
GovernmentTypeManager();
bool add_government_type(std::string_view identifier, std::vector<Ideology const*> ideologies, bool elections, bool appoint_ruling_party, Timespan election_duration, std::string_view flag_type);
IDENTIFIER_REGISTRY_ACCESSORS(GovernmentType, government_type)
bool load_government_types_file(IdeologyManager const& ideology_manager, ast::NodeCPtr root);
};
} // namespace OpenVic
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