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#pragma once

#include "openvic-simulation/politics/Ideology.hpp"

namespace OpenVic {
   struct GovernmentTypeManager;

   struct GovernmentType : HasIdentifier {
      friend struct GovernmentTypeManager;

   private:
      const std::vector<Ideology const*> ideologies;
      const bool elections, appoint_ruling_party;
      const Timespan term_duration;
      const std::string flag_type_identifier;

      GovernmentType(std::string_view new_identifier, std::vector<Ideology const*>&& new_ideologies, bool new_elections, bool new_appoint_ruling_party, Timespan new_term_duration, std::string_view new_flag_type_identifier);

   public:
      GovernmentType(GovernmentType&&) = default;

      bool is_ideology_compatible(Ideology const* ideology) const;
      std::vector<Ideology const*> const& get_ideologies() const;
      bool holds_elections() const;
      bool can_appoint_ruling_party() const;
      Timespan get_term_duration() const;
      std::string_view get_flag_type() const;
   };

   struct GovernmentTypeManager {
   private:
      IdentifierRegistry<GovernmentType> government_types;

   public:
      GovernmentTypeManager();

      bool add_government_type(std::string_view identifier, std::vector<Ideology const*> ideologies, bool elections, bool appoint_ruling_party, Timespan term_duration, std::string_view flag_type);
      IDENTIFIER_REGISTRY_ACCESSORS(government_type)

      bool load_government_types_file(IdeologyManager const& ideology_manager, ast::NodeCPtr root);
   };
} // namespace OpenVic