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#pragma once
#include "openvic-simulation/scripts/ConditionalWeight.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
namespace OpenVic {
struct IdeologyManager;
struct IdeologyGroup : HasIdentifier {
friend struct IdeologyManager;
private:
IdeologyGroup(std::string_view new_identifier);
public:
IdeologyGroup(IdeologyGroup&&) = default;
};
struct Ideology : HasIdentifierAndColour {
friend struct IdeologyManager;
private:
IdeologyGroup const& PROPERTY(group);
const bool PROPERTY_CUSTOM_PREFIX(uncivilised, is);
const bool PROPERTY(can_reduce_militancy);
const Date PROPERTY(spawn_date);
ConditionalWeight PROPERTY(add_political_reform);
ConditionalWeight PROPERTY(remove_political_reform);
ConditionalWeight PROPERTY(add_social_reform);
ConditionalWeight PROPERTY(remove_social_reform);
ConditionalWeight PROPERTY(add_military_reform);
ConditionalWeight PROPERTY(add_economic_reform);
// TODO - willingness to repeal/pass reforms (and its modifiers)
Ideology(
std::string_view new_identifier, colour_t new_colour, IdeologyGroup const& new_group, bool new_uncivilised,
bool new_can_reduce_militancy, Date new_spawn_date, ConditionalWeight&& new_add_political_reform,
ConditionalWeight&& new_remove_political_reform, ConditionalWeight&& new_add_social_reform,
ConditionalWeight&& new_remove_social_reform, ConditionalWeight&& new_add_military_reform,
ConditionalWeight&& new_add_economic_reform
);
bool parse_scripts(GameManager const& game_manager);
public:
Ideology(Ideology&&) = default;
};
struct IdeologyManager {
private:
IdentifierRegistry<IdeologyGroup> IDENTIFIER_REGISTRY(ideology_group);
IdentifierRegistry<Ideology> IDENTIFIER_REGISTRY_CUSTOM_PLURAL(ideology, ideologies);
public:
bool add_ideology_group(std::string_view identifier);
bool add_ideology(
std::string_view identifier, colour_t colour, IdeologyGroup const* group, bool uncivilised,
bool can_reduce_militancy, Date spawn_date, ConditionalWeight&& add_political_reform,
ConditionalWeight&& remove_political_reform, ConditionalWeight&& add_social_reform,
ConditionalWeight&& remove_social_reform, ConditionalWeight&& add_military_reform,
ConditionalWeight&& add_economic_reform
);
bool load_ideology_file(ast::NodeCPtr root);
bool parse_scripts(GameManager const& game_manager);
};
}
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