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#pragma once
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include "openvic-simulation/politics/Government.hpp"
#include "openvic-simulation/politics/Ideology.hpp"
#include <cstdint>
#include <unordered_map>
namespace OpenVic {
struct RebelManager;
struct RebelType : HasIdentifier {
friend struct RebelManager;
using government_map_t = std::unordered_map<GovernmentType const*, GovernmentType const*>;
using icon_t = uint16_t;
enum class area_t {
NATION, NATION_RELIGION, NATION_CULTURE,
CULTURE, CULTURE_GROUP, RELIGION, ALL
};
enum class defection_t {
NONE, CULTURE, CULTURE_GROUP, RELIGION,
IDEOLOGY, PAN_NATIONALIST, ANY
};
enum class independence_t {
NONE, CULTURE, CULTURE_GROUP, RELIGION,
COLONIAL, PAN_NATIONALIST, ANY
};
private:
const icon_t PROPERTY(icon);
const area_t PROPERTY(area);
const bool PROPERTY_CUSTOM_PREFIX(break_alliance_on_win, will);
government_map_t PROPERTY(desired_governments); //government
const defection_t PROPERTY_CUSTOM_NAME(defection, get_defection_type);
const independence_t PROPERTY_CUSTOM_NAME(independence, get_independence_type);
const uint16_t PROPERTY(defect_delay);
Ideology const* PROPERTY(ideology);
const bool PROPERTY_CUSTOM_PREFIX(allow_all_cultures, will);
const bool PROPERTY_CUSTOM_PREFIX(allow_all_culture_groups, will);
const bool PROPERTY_CUSTOM_PREFIX(allow_all_religions, will);
const bool PROPERTY_CUSTOM_PREFIX(allow_all_ideologies, will);
const bool PROPERTY_CUSTOM_PREFIX(resilient, is);
const bool PROPERTY_CUSTOM_PREFIX(reinforcing, is);
const bool PROPERTY_CUSTOM_PREFIX(general, can_have);
const bool PROPERTY_CUSTOM_PREFIX(smart, is);
const bool PROPERTY_CUSTOM_NAME(unit_transfer, will_transfer_units);
const fixed_point_t PROPERTY(occupation_mult);
RebelType(
std::string_view new_identifier, RebelType::icon_t icon, RebelType::area_t area, bool break_alliance_on_win,
RebelType::government_map_t&& desired_governments, RebelType::defection_t defection,
RebelType::independence_t independence, uint16_t defect_delay, Ideology const* ideology, bool allow_all_cultures,
bool allow_all_culture_groups, bool allow_all_religions, bool allow_all_ideologies, bool resilient,
bool reinforcing, bool general, bool smart, bool unit_transfer, fixed_point_t occupation_mult
);
public:
RebelType(RebelType&&) = default;
};
struct RebelManager {
private:
IdentifierRegistry<RebelType> rebel_types;
public:
RebelManager();
IDENTIFIER_REGISTRY_ACCESSORS(rebel_type)
bool add_rebel_type(
std::string_view new_identifier, RebelType::icon_t icon, RebelType::area_t area, bool break_alliance_on_win,
RebelType::government_map_t&& desired_governments, RebelType::defection_t defection,
RebelType::independence_t independence, uint16_t defect_delay, Ideology const* ideology, bool allow_all_cultures,
bool allow_all_culture_groups, bool allow_all_religions, bool allow_all_ideologies, bool resilient,
bool reinforcing, bool general, bool smart, bool unit_transfer, fixed_point_t occupation_mult
);
bool load_rebels_file(
IdeologyManager const& ideology_manager, GovernmentTypeManager const& government_type_manager, ast::NodeCPtr root
);
};
}
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