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#pragma once
#include "openvic-simulation/types/IdentifierRegistry.hpp"
namespace OpenVic {
struct RuleManager;
struct Rule : HasIdentifier {
friend struct RuleManager;
private:
Rule(std::string_view new_identifier);
public:
Rule(Rule&&) = default;
};
struct RuleSet {
friend struct RuleManager;
using rule_map_t = std::map<Rule const*, bool>;
private:
rule_map_t rules;
public:
RuleSet() = default;
RuleSet(rule_map_t&& new_rules);
RuleSet(RuleSet const&) = default;
RuleSet(RuleSet&&) = default;
RuleSet& operator=(RuleSet const&) = default;
RuleSet& operator=(RuleSet&&) = default;
size_t get_rule_count() const;
bool get_rule(Rule const* rule, bool* successful = nullptr);
bool has_rule(Rule const* rule) const;
RuleSet& operator|=(RuleSet const& right);
RuleSet operator|(RuleSet const& right) const;
friend std::ostream& operator<<(std::ostream& stream, RuleSet const& value);
};
struct RuleManager {
private:
IdentifierRegistry<Rule> IDENTIFIER_REGISTRY(rule);
public:
bool add_rule(std::string_view identifier);
bool setup_rules();
NodeTools::node_callback_t expect_rule_set(NodeTools::callback_t<RuleSet&&> ruleset_callback) const;
};
}
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