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#pragma once
#include "openvic-simulation/economy/Good.hpp"
#include "openvic-simulation/military/Unit.hpp"
#include "openvic-simulation/pop/Culture.hpp"
#include "openvic-simulation/pop/Religion.hpp"
#include "openvic-simulation/scripts/ConditionalWeight.hpp"
namespace OpenVic {
struct PopManager;
struct PopType;
struct RebelType;
struct RebelManager;
struct Ideology;
struct IdeologyManager;
struct Issue;
struct IssueManager;
/* REQUIREMENTS:
* POP-18, POP-19, POP-20, POP-21, POP-34, POP-35, POP-36, POP-37
*/
struct Pop {
friend struct PopManager;
using pop_size_t = int64_t;
private:
PopType const& PROPERTY(type);
Culture const& PROPERTY(culture);
Religion const& PROPERTY(religion);
pop_size_t PROPERTY(size);
pop_size_t PROPERTY(num_promoted);
pop_size_t PROPERTY(num_demoted);
pop_size_t PROPERTY(num_migrated);
fixed_point_t PROPERTY(militancy);
fixed_point_t PROPERTY(consciousness);
RebelType const* PROPERTY(rebel_type);
Pop(
PopType const& new_type, Culture const& new_culture, Religion const& new_religion, pop_size_t new_size,
fixed_point_t new_militancy, fixed_point_t new_consciousness, RebelType const* new_rebel_type
);
public:
Pop(Pop const&) = default;
Pop(Pop&&) = default;
Pop& operator=(Pop const&) = delete;
Pop& operator=(Pop&&) = delete;
pop_size_t get_pop_daily_change() const;
};
struct Strata : HasIdentifier {
friend struct PopManager;
private:
Strata(std::string_view new_identifier);
public:
Strata(Strata&&) = default;
};
/* REQUIREMENTS:
* POP-15, POP-16, POP-17, POP-26
*/
struct PopType : HasIdentifierAndColour {
friend struct PopManager;
using sprite_t = uint8_t;
using rebel_units_t = fixed_point_map_t<Unit const*>;
using poptype_weight_map_t = ordered_map<PopType const*, ConditionalWeight>;
using ideology_weight_map_t = ordered_map<Ideology const*, ConditionalWeight>;
using issue_weight_map_t = ordered_map<Issue const*, ConditionalWeight>;
private:
Strata const& PROPERTY(strata);
const sprite_t PROPERTY(sprite);
Good::good_map_t PROPERTY(life_needs);
Good::good_map_t PROPERTY(everyday_needs);
Good::good_map_t PROPERTY(luxury_needs);
rebel_units_t PROPERTY(rebel_units);
const Pop::pop_size_t PROPERTY(max_size);
const Pop::pop_size_t PROPERTY(merge_max_size);
const bool PROPERTY(state_capital_only);
const bool PROPERTY(demote_migrant);
const bool PROPERTY(is_artisan);
const bool PROPERTY(allowed_to_vote);
const bool PROPERTY(is_slave);
const bool PROPERTY(can_be_recruited);
const bool PROPERTY(can_reduce_consciousness);
const bool PROPERTY(administrative_efficiency);
const bool PROPERTY(can_build);
const bool PROPERTY(factory);
const bool PROPERTY(can_work_factory);
const bool PROPERTY(unemployment);
ConditionalWeight PROPERTY(country_migration_target); /* Scope - country, THIS - pop */
ConditionalWeight PROPERTY(migration_target); /* Scope - province, THIS - pop */
poptype_weight_map_t PROPERTY(promote_to); /* Scope - pop */
ideology_weight_map_t PROPERTY(ideologies); /* Scope - pop */
issue_weight_map_t PROPERTY(issues); /* Scope - province, THIS - country (?) */
PopType(
std::string_view new_identifier, colour_t new_colour, Strata const& new_strata, sprite_t new_sprite,
Good::good_map_t&& new_life_needs, Good::good_map_t&& new_everyday_needs, Good::good_map_t&& new_luxury_needs,
rebel_units_t&& new_rebel_units, Pop::pop_size_t new_max_size, Pop::pop_size_t new_merge_max_size,
bool new_state_capital_only, bool new_demote_migrant, bool new_is_artisan, bool new_allowed_to_vote,
bool new_is_slave, bool new_can_be_recruited, bool new_can_reduce_consciousness,
bool new_administrative_efficiency, bool new_can_build, bool new_factory, bool new_can_work_factory,
bool new_unemployment, ConditionalWeight&& new_country_migration_target, ConditionalWeight&& new_migration_target,
poptype_weight_map_t&& new_promote_to, ideology_weight_map_t&& new_ideologies, issue_weight_map_t&& new_issues
);
bool parse_scripts(GameManager const& game_manager);
public:
PopType(PopType&&) = default;
};
struct Province;
struct PopManager {
private:
/* Using strata/stratas instead of stratum/strata to avoid confusion. */
IdentifierRegistry<Strata> IDENTIFIER_REGISTRY(strata);
IdentifierRegistry<PopType> IDENTIFIER_REGISTRY(pop_type);
/* promote_to can't be parsed until after all PopTypes are registered, and issues requires Issues to be loaded,
* which themselves depend on pop strata. To get around this, the nodes for these variables are stored here and
* parsed after both PopTypes and Issues. The nodes will remain valid as PopType files' Parser objects are cached
* to preserve their condition script nodes until all other defines are loaded and the scripts can be parsed. */
std::vector<std::pair<ast::NodeCPtr, ast::NodeCPtr>> delayed_parse_promote_to_and_issues_nodes;
ConditionalWeight PROPERTY(promotion_chance);
ConditionalWeight PROPERTY(demotion_chance);
ConditionalWeight PROPERTY(migration_chance);
ConditionalWeight PROPERTY(colonialmigration_chance);
ConditionalWeight PROPERTY(emigration_chance);
ConditionalWeight PROPERTY(assimilation_chance);
ConditionalWeight PROPERTY(conversion_chance);
PopType::sprite_t PROPERTY(slave_sprite);
PopType::sprite_t PROPERTY(administrative_sprite);
CultureManager PROPERTY_REF(culture_manager);
ReligionManager PROPERTY_REF(religion_manager);
public:
PopManager();
bool add_strata(std::string_view identifier);
bool add_pop_type(
std::string_view identifier, colour_t new_colour, Strata const* strata, PopType::sprite_t sprite,
Good::good_map_t&& life_needs, Good::good_map_t&& everyday_needs, Good::good_map_t&& luxury_needs,
PopType::rebel_units_t&& rebel_units, Pop::pop_size_t max_size, Pop::pop_size_t merge_max_size,
bool state_capital_only, bool demote_migrant, bool is_artisan, bool allowed_to_vote, bool is_slave,
bool can_be_recruited, bool can_reduce_consciousness, bool administrative_efficiency, bool can_build, bool factory,
bool can_work_factory, bool unemployment, ConditionalWeight&& country_migration_target,
ConditionalWeight&& migration_target, ast::NodeCPtr promote_to_node, PopType::ideology_weight_map_t&& ideologies,
ast::NodeCPtr issues_node
);
void reserve_pop_types(size_t count);
bool load_pop_type_file(
std::string_view filestem, UnitManager const& unit_manager, GoodManager const& good_manager,
IdeologyManager const& ideology_manager, ast::NodeCPtr root
);
bool load_delayed_parse_pop_type_data(IssueManager const& issue_manager);
bool load_pop_type_chances_file(ast::NodeCPtr root);
bool load_pop_into_vector(
RebelManager const& rebel_manager, std::vector<Pop>& vec, PopType const& type, ast::NodeCPtr pop_node,
bool *non_integer_size
) const;
bool generate_modifiers(ModifierManager& modifier_manager) const;
bool parse_scripts(GameManager const& game_manager);
};
}
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