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path: root/src/openvic-simulation/research/Invention.cpp
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#include "Invention.hpp"
#include <algorithm>
#include <cstring>
#include <utility>

using namespace OpenVic;
using namespace OpenVic::NodeTools;

Invention::Invention(
   std::string_view identifier, ModifierValue&& values, bool news, unit_set_t activated_units, building_set_t activated_buildings,
   crime_set_t enabled_crimes, bool unlock_gas_attack, bool unlock_gas_defence) 
   : Modifier { identifier, std::move(values), 0 },
      news { news }, activated_units { std::move(activated_units) }, activated_buildings { std::move(activated_buildings) },
      enabled_crimes { std::move(enabled_crimes) }, unlock_gas_attack { unlock_gas_attack }, unlock_gas_defence { unlock_gas_defence } {} //TODO icon

InventionManager::InventionManager() : inventions { "inventions" } {}

bool InventionManager::add_invention(
   std::string_view identifier, ModifierValue&& values, bool news, Invention::unit_set_t activated_units,
   Invention::building_set_t activated_buildings, Invention::crime_set_t enabled_crimes,
   bool unlock_gas_attack, bool unlock_gas_defence
) {
   if (identifier.empty()) {
      Logger::error("Invalid invention identifier - empty!");
      return false;
   }

   return inventions.add_item({
      identifier, std::move(values), news, std::move(activated_units), std::move(activated_buildings),
      std::move(enabled_crimes), unlock_gas_attack, unlock_gas_defence
   });
}

bool InventionManager::load_inventions_file(
   ModifierManager const& modifier_manager, UnitManager const& unit_manager, BuildingManager const& building_manager, ast::NodeCPtr root
) {
   return expect_dictionary_reserve_length(inventions, [this, &modifier_manager, &unit_manager, &building_manager](std::string_view identifier, ast::NodeCPtr value) -> bool {
      ModifierValue loose_modifiers;
      ModifierValue modifiers;

      Invention::unit_set_t activated_units;
      Invention::building_set_t activated_buildings;
      Invention::crime_set_t enabled_crimes;

      bool unlock_gas_attack = false;
      bool unlock_gas_defence = false;
      bool news = true; //defaults to true!

      bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(loose_modifiers),
         "news", ZERO_OR_ONE, expect_bool(assign_variable_callback(news)),
         "limit", ONE_EXACTLY, success_callback,
         "chance", ONE_EXACTLY, success_callback,
         "effect", ZERO_OR_ONE, modifier_manager.expect_modifier_value_and_keys(
            move_variable_callback(modifiers),
            "gas_attack", ZERO_OR_ONE, expect_bool(assign_variable_callback(unlock_gas_attack)),
            "gas_defence", ZERO_OR_ONE, expect_bool(assign_variable_callback(unlock_gas_defence)),
            "activate_unit", ZERO_OR_MORE, unit_manager.expect_unit_identifier([this, &activated_units](Unit const& unit) -> bool {
               activated_units.insert(&unit);
               return true;
            }),
            "activate_building", ZERO_OR_MORE, building_manager.expect_building_type_identifier([this, &activated_buildings](BuildingType const& type) -> bool {
               activated_buildings.insert(&type);
               return true;
            }),
            "enable_crime", ZERO_OR_ONE, modifier_manager.expect_crime_modifier_identifier([this, &enabled_crimes](Crime const& crime) -> bool {
               enabled_crimes.insert(&crime);
               return true;
            }))
      )(value);

      modifiers += loose_modifiers;

      ret &= add_invention(
         identifier, std::move(modifiers), news, activated_units, activated_buildings, enabled_crimes,
         unlock_gas_attack, unlock_gas_defence
      );

      return ret;
   })(root);
}