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path: root/src/openvic-simulation/research/Invention.cpp
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#include "Invention.hpp"

#include "openvic-simulation/economy/BuildingType.hpp"
#include "openvic-simulation/map/Crime.hpp"
#include "openvic-simulation/military/UnitType.hpp"

using namespace OpenVic;
using namespace OpenVic::NodeTools;

Invention::Invention(
   std::string_view new_identifier, ModifierValue&& new_values, bool new_news, unit_set_t&& new_activated_units,
   building_set_t&& new_activated_buildings, crime_set_t&& new_enabled_crimes, bool new_unlock_gas_attack,
   bool new_unlock_gas_defence, ConditionScript&& new_limit, ConditionalWeight&& new_chance
) : Modifier { new_identifier, std::move(new_values), 0 }, news { new_news },
   activated_units { std::move(new_activated_units) }, activated_buildings { std::move(new_activated_buildings) },
   enabled_crimes { std::move(new_enabled_crimes) }, unlock_gas_attack { new_unlock_gas_attack },
   unlock_gas_defence { new_unlock_gas_defence }, limit { std::move(new_limit) }, chance { std::move(new_chance) } {}

bool Invention::parse_scripts(GameManager const& game_manager) {
   bool ret = true;
   ret &= limit.parse_script(false, game_manager);
   ret &= chance.parse_scripts(game_manager);
   return ret;
}

bool InventionManager::add_invention(
   std::string_view identifier, ModifierValue&& values, bool news, Invention::unit_set_t&& activated_units,
   Invention::building_set_t&& activated_buildings, Invention::crime_set_t&& enabled_crimes,
   bool unlock_gas_attack, bool unlock_gas_defence, ConditionScript&& limit, ConditionalWeight&& chance
) {
   if (identifier.empty()) {
      Logger::error("Invalid invention identifier - empty!");
      return false;
   }

   return inventions.add_item({
      identifier, std::move(values), news, std::move(activated_units), std::move(activated_buildings),
      std::move(enabled_crimes), unlock_gas_attack, unlock_gas_defence, std::move(limit), std::move(chance)
   });
}

bool InventionManager::load_inventions_file(
   ModifierManager const& modifier_manager, UnitTypeManager const& unit_type_manager, BuildingTypeManager const& building_type_manager,
   CrimeManager const& crime_manager, ast::NodeCPtr root
) {
   return expect_dictionary_reserve_length(
      inventions, [this, &modifier_manager, &unit_type_manager, &building_type_manager, &crime_manager](
         std::string_view identifier, ast::NodeCPtr value) -> bool {
         ModifierValue loose_modifiers;
         ModifierValue modifiers;

         Invention::unit_set_t activated_units;
         Invention::building_set_t activated_buildings;
         Invention::crime_set_t enabled_crimes;

         bool unlock_gas_attack = false;
         bool unlock_gas_defence = false;
         bool news = true; //defaults to true!

         ConditionScript limit { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::NO_SCOPE };
         ConditionalWeight chance { scope_t::COUNTRY, scope_t::COUNTRY, scope_t::NO_SCOPE };

         bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(loose_modifiers),
            "news", ZERO_OR_ONE, expect_bool(assign_variable_callback(news)),
            "limit", ONE_EXACTLY, limit.expect_script(),
            "chance", ONE_EXACTLY, chance.expect_conditional_weight(ConditionalWeight::BASE),
            "effect", ZERO_OR_ONE, modifier_manager.expect_modifier_value_and_keys(
               move_variable_callback(modifiers),
               "gas_attack", ZERO_OR_ONE, expect_bool(assign_variable_callback(unlock_gas_attack)),
               "gas_defence", ZERO_OR_ONE, expect_bool(assign_variable_callback(unlock_gas_defence)),
               "activate_unit", ZERO_OR_MORE, unit_type_manager.expect_unit_type_identifier(set_callback_pointer(activated_units)),
               "activate_building", ZERO_OR_MORE, building_type_manager.expect_building_type_identifier(
                  set_callback_pointer(activated_buildings)
               ),
               "enable_crime", ZERO_OR_ONE, crime_manager.expect_crime_modifier_identifier(
                  set_callback_pointer(enabled_crimes)
               )
            )
         )(value);

         modifiers += loose_modifiers;

         ret &= add_invention(
            identifier, std::move(modifiers), news, std::move(activated_units), std::move(activated_buildings),
            std::move(enabled_crimes), unlock_gas_attack, unlock_gas_defence, std::move(limit), std::move(chance)
         );

         return ret;
      }
   )(root);
}

bool InventionManager::parse_scripts(GameManager const& game_manager) {
   bool ret = true;
   for (Invention& invention : inventions.get_items()) {
      ret &= invention.parse_scripts(game_manager);
   }
   return ret;
}