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#pragma once
#include "openvic-simulation/misc/Modifier.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
namespace OpenVic {
struct Unit;
struct BuildingType;
struct Crime;
struct UnitManager;
struct BuildingTypeManager;
struct CrimeManager;
struct Invention : Modifier {
friend struct InventionManager;
//TODO implement limit and chance
using unit_set_t = std::set<Unit const*>;
using building_set_t = std::set<BuildingType const*>;
using crime_set_t = std::set<Crime const*>;
private:
const bool PROPERTY_CUSTOM_PREFIX(news, is);
unit_set_t PROPERTY(activated_units);
building_set_t PROPERTY(activated_buildings);
crime_set_t PROPERTY(enabled_crimes);
const bool PROPERTY_CUSTOM_PREFIX(unlock_gas_attack, will);
const bool PROPERTY_CUSTOM_PREFIX(unlock_gas_defence, will);
Invention(
std::string_view new_identifier, ModifierValue&& new_values, bool new_news, unit_set_t&& new_activated_units,
building_set_t&& new_activated_buildings, crime_set_t&& new_enabled_crimes, bool new_unlock_gas_attack,
bool new_unlock_gas_defence
);
public:
Invention(Invention&&) = default;
};
struct InventionManager {
IdentifierRegistry<Invention> inventions;
public:
InventionManager();
bool add_invention(
std::string_view identifier, ModifierValue&& values, bool news, Invention::unit_set_t&& activated_units,
Invention::building_set_t&& activated_buildings, Invention::crime_set_t&& enabled_crimes, bool unlock_gas_attack,
bool unlock_gas_defence
);
IDENTIFIER_REGISTRY_ACCESSORS(invention)
bool load_inventions_file(
ModifierManager const& modifier_manager, UnitManager const& unit_manager,
BuildingTypeManager const& building_type_manager, CrimeManager const& crime_manager, ast::NodeCPtr root
); // inventions/*.txt
};
}
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