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#pragma once

#include "openvic-simulation/economy/BuildingType.hpp"
#include "openvic-simulation/military/Unit.hpp"
#include "openvic-simulation/misc/Modifier.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
#include <string_view>
#include <unordered_set>

namespace OpenVic {
   struct Invention : Modifier {
      friend struct InventionManager;
      //TODO implement limit and chance
      using unit_set_t = std::unordered_set<Unit const*>;
      using building_set_t = std::unordered_set<BuildingType const*>;
      using crime_set_t = std::unordered_set<Crime const*>;

   private:
      const bool PROPERTY_CUSTOM_PREFIX(news, is);
      unit_set_t PROPERTY(activated_units);
      building_set_t PROPERTY(activated_buildings);
      crime_set_t PROPERTY(enabled_crimes);
      const bool PROPERTY_CUSTOM_PREFIX(unlock_gas_attack, will);
      const bool PROPERTY_CUSTOM_PREFIX(unlock_gas_defence, will);

      Invention(
         std::string_view identifier, ModifierValue&& values, bool news, unit_set_t activated_units,
         building_set_t activated_buildings, crime_set_t enabled_crimes, bool unlock_gas_attack,
         bool unlock_gas_defence
      );

   public:
      Invention(Invention&&) = default;
   };

   struct InventionManager {
      IdentifierRegistry<Invention> inventions;

   public:
      InventionManager();

      bool add_invention(
         std::string_view identifier, ModifierValue&& values, bool news, Invention::unit_set_t activated_units,
         Invention::building_set_t activated_buildings, Invention::crime_set_t enabled_crimes, bool unlock_gas_attack,
         bool unlock_gas_defence
      );

      IDENTIFIER_REGISTRY_ACCESSORS(invention);

      bool load_inventions_file(
         ModifierManager const& modifier_manager, UnitManager const& unit_manager, BuildingManager const& building_manager,
         ast::NodeCPtr root
      ); // inventions/*.txt
   };
}