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#pragma once
#include <cstdint>
#include "openvic-simulation/economy/BuildingType.hpp"
#include "openvic-simulation/military/Unit.hpp"
#include "openvic-simulation/misc/Modifier.hpp"
#include "openvic-simulation/scripts/ConditionalWeight.hpp"
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/OrderedContainers.hpp"
namespace OpenVic {
struct TechnologyArea;
struct TechnologyFolder : HasIdentifier {
friend struct TechnologyManager;
private:
std::vector<TechnologyArea const*> PROPERTY(technology_areas);
TechnologyFolder(std::string_view new_identifier);
public:
TechnologyFolder(TechnologyFolder&&) = default;
};
struct Technology;
struct TechnologyArea : HasIdentifier {
friend struct TechnologyManager;
private:
TechnologyFolder const& PROPERTY(folder);
std::vector<Technology const*> PROPERTY(technologies);
TechnologyArea(std::string_view new_identifier, TechnologyFolder const& new_folder);
public:
TechnologyArea(TechnologyArea&&) = default;
};
struct Technology : Modifier {
friend struct TechnologyManager;
using unit_set_t = ordered_set<Unit const*>;
using building_set_t = ordered_set<BuildingType const*>;
private:
TechnologyArea const& PROPERTY(area);
const Date::year_t PROPERTY(year);
const fixed_point_t PROPERTY(cost);
const bool PROPERTY(unciv_military);
const uint8_t PROPERTY(unit);
unit_set_t PROPERTY(activated_buildings);
building_set_t PROPERTY(activated_units);
ConditionalWeight PROPERTY(ai_chance);
Technology(
std::string_view new_identifier, TechnologyArea const& new_area, Date::year_t new_year, fixed_point_t new_cost,
bool new_unciv_military, uint8_t new_unit, unit_set_t&& new_activated_units,
building_set_t&& new_activated_buildings, ModifierValue&& new_values, ConditionalWeight&& new_ai_chance
);
bool parse_scripts(GameManager const& game_manager);
public:
Technology(Technology&&) = default;
};
struct TechnologySchool : Modifier {
friend struct TechnologyManager;
private:
TechnologySchool(std::string_view new_identifier, ModifierValue&& new_values);
};
struct TechnologyManager {
IdentifierRegistry<TechnologyFolder> IDENTIFIER_REGISTRY(technology_folder);
IdentifierRegistry<TechnologyArea> IDENTIFIER_REGISTRY(technology_area);
IdentifierRegistry<Technology> IDENTIFIER_REGISTRY_CUSTOM_PLURAL(technology, technologies);
IdentifierRegistry<TechnologySchool> IDENTIFIER_REGISTRY(technology_school);
public:
bool add_technology_folder(std::string_view identifier);
bool add_technology_area(std::string_view identifier, TechnologyFolder const* folder);
bool add_technology(
std::string_view identifier, TechnologyArea const* area, Date::year_t year, fixed_point_t cost,
bool unciv_military, uint8_t unit, Technology::unit_set_t&& activated_units,
Technology::building_set_t&& activated_buildings, ModifierValue&& values, ConditionalWeight&& ai_chance
);
bool add_technology_school(std::string_view identifier, ModifierValue&& values);
/* Both of these functions load data from "common/technology.txt", they are separated because the schools depend
* on modifiers generated from the folder definitions and so loading must be staggered. */
bool load_technology_file_folders_and_areas(ast::NodeCPtr root);
bool load_technology_file_schools(ModifierManager const& modifier_manager, ast::NodeCPtr root);
/* Loaded from "technologies/.txt" files named after technology folders. */
bool load_technologies_file(
ModifierManager const& modifier_manager, UnitManager const& unit_manager,
BuildingTypeManager const& building_type_manager, ast::NodeCPtr root
);
bool generate_modifiers(ModifierManager& modifier_manager) const;
/* Populates the lists of technology areas for each technology folder and technologies for each technology area. */
bool generate_technology_lists();
bool parse_scripts(GameManager const& game_manager);
};
}
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