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#pragma once
#include <ostream>
#include <string>
#include <string_view>
#include <variant>
#include "openvic-simulation/dataloader/NodeTools.hpp"
#include "openvic-simulation/types/EnumBitfield.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
/*
ConditionType
- execute function (taking ConditionValue's Argument + current context, e.g. THIS and FROM)
ConditionValue
- ConditionType
- Arguments:
- std::vector<ConditionValue>
- std::string
- ProvinceDefinition const*
- CountryDefinition const*
- THIS or FROM
- bool
- int
- fixed_point_t
- GovernmentType const*
- std::string + int (or fixed_point_t?) (for check_variable)
- CountryDefinition const* + int (or fixed_point_t?) (for diplomatic_influence and relation)
- GoodDefinition const*
- BuildingType const*
- Reform const*
- ReformGroup const* + Reform const*
- Issue const*
- IssueGroup const* Issue const*
- Issue const* + fixed_point_t
- WargoalType const*
- Modifier const*
- Ideology const*
- Ideology const* + fixed_point_t (for upper_house)
- Invention const*
- Culture const*
- Religion const*
- PopType const*
- PopType const* + fixed_point_t (for unemployment_by_type)
- NationalValue const*
- Strata const* + fixed_point_t
- CountryParty const* (for ruling_party, maybe better to use std::string as parties are stored per country)
- Continent const*
- Crime const*
- Region const*
- TerrainType const*
*/
namespace OpenVic {
enum class scope_type_t : uint8_t {
NO_SCOPE = 0,
POP = 1 << 0,
PROVINCE = 1 << 1,
STATE = 1 << 2,
COUNTRY = 1 << 3,
THIS = 1 << 4, // Indicator bit for scope switching ("use the THIS scope", not a scope in and of itself)
FROM = 1 << 5, // Indicator bit for scope switching ("use the FROM scope", not a scope in and of itself)
FULL_SCOPE_MASK = (1 << 6) - 1, // All possible scope bits (including THIS and FROM)
ALL_SCOPES = POP | PROVINCE | STATE | COUNTRY // All real scopes (without THIS and FROM)
};
/* Allows enum types to be used with bitwise operators. */
template<> struct enable_bitfield<scope_type_t> : std::true_type {};
/* Returns true if the values have any bit in common. */
inline constexpr bool share_scope_type(scope_type_t lhs, scope_type_t rhs) {
return (lhs & rhs) != scope_type_t::NO_SCOPE;
}
#define BUILD_STRING(entry) \
if (share_scope_type(value, entry)) { \
if (type_found) { \
stream << " | "; \
} else { \
type_found = true; \
} \
stream << #entry; \
}
inline std::ostream& operator<<(std::ostream& stream, scope_type_t value) {
using enum scope_type_t;
if (value == NO_SCOPE) {
return stream << "[NO_SCOPE]";
}
bool type_found = false;
stream << '[';
BUILD_STRING(COUNTRY);
BUILD_STRING(STATE);
BUILD_STRING(PROVINCE);
BUILD_STRING(POP);
BUILD_STRING(THIS);
BUILD_STRING(FROM);
if (!type_found) {
stream << "INVALID SCOPE";
}
return stream << ']';
}
#undef BUILD_STRING
struct ConditionManager;
struct ConditionScript;
struct CountryDefinition;
struct CountryInstance;
struct State;
struct ProvinceDefinition;
struct ProvinceInstance;
struct Pop;
struct GoodDefinition;
struct ProvinceSetModifier;
using Continent = ProvinceSetModifier;
struct BuildingType;
struct Issue;
struct WargoalType;
struct Culture;
struct GovernmentType;
struct Condition;
struct DefinitionManager;
struct InstanceManager;
struct ConditionNode {
friend struct ConditionManager;
friend struct ConditionScript;
// std::variant's default constructor sets it to the first type in its parameter list, so for argument_t and scope_t
// a default-constructed instance represents no_argument_t or no_scope_t.
struct no_argument_t {};
struct this_argument_t {};
struct from_argument_t {};
using integer_t = int64_t;
using argument_t = std::variant<
// No argument
no_argument_t,
// Script reference arguments
this_argument_t, from_argument_t,
// List argument
std::vector<ConditionNode>,
// Value arguments
bool, std::string, integer_t, fixed_point_t,
// Game object arguments
CountryDefinition const*, ProvinceDefinition const*, GoodDefinition const*, Continent const*, BuildingType const*,
Issue const*, WargoalType const*, Culture const*, GovernmentType const*
>;
static constexpr bool is_this_argument(argument_t const& argument) {
return std::holds_alternative<this_argument_t>(argument);
}
static constexpr bool is_from_argument(argument_t const& argument) {
return std::holds_alternative<from_argument_t>(argument);
}
struct no_scope_t {};
using scope_t = std::variant<
no_scope_t,
CountryInstance const*,
State const*, // Should State scope exist, or should it just be a list of provinces?
ProvinceInstance const*,
Pop const*
>;
static constexpr bool is_no_scope(scope_t const& scope) {
return std::holds_alternative<no_scope_t>(scope);
}
private:
Condition const* PROPERTY(condition);
argument_t PROPERTY(argument);
ConditionNode(
Condition const* new_condition = nullptr, argument_t&& new_argument = no_argument_t {}
);
public:
ConditionNode(ConditionNode&&) = default;
ConditionNode& operator=(ConditionNode&&) = default;
constexpr bool is_initialised() const {
return condition != nullptr;
}
bool execute(
InstanceManager const& instance_manager, scope_t const& current_scope, scope_t const& this_scope,
scope_t const& from_scope
) const;
};
struct Condition : HasIdentifier {
friend struct ConditionManager;
using parse_callback_t = NodeTools::callback_t<
// bool(condition, definition_manager, current_scope, this_scope, from_scope, node, callback)
Condition const&, DefinitionManager const&, scope_type_t, scope_type_t, scope_type_t, ast::NodeCPtr,
NodeTools::callback_t<ConditionNode::argument_t&&>
>;
using execute_callback_t = NodeTools::callback_t<
// bool(condition, instance_manager, current_scope, this_scope, from_scope, argument)
Condition const&, InstanceManager const&, ConditionNode::scope_t const&, ConditionNode::scope_t const&,
ConditionNode::scope_t const&, ConditionNode::argument_t const&
>;
private:
parse_callback_t PROPERTY(parse_callback);
execute_callback_t PROPERTY(execute_callback);
Condition(
std::string_view new_identifier,
parse_callback_t&& new_parse_callback,
execute_callback_t&& new_execute_callback
);
public:
Condition(Condition&&) = default;
};
struct ConditionManager {
private:
CaseInsensitiveIdentifierRegistry<Condition> IDENTIFIER_REGISTRY(condition);
Condition const* PROPERTY(root_condition);
bool add_condition(
std::string_view identifier,
Condition::parse_callback_t&& parse_callback,
Condition::execute_callback_t&& execute_callback
);
template<
scope_type_t CHANGE_SCOPE = scope_type_t::NO_SCOPE,
scope_type_t ALLOWED_SCOPES = scope_type_t::ALL_SCOPES,
bool TOP_SCOPE = false
>
static bool _parse_condition_node_list_callback(
Condition const& condition, DefinitionManager const& definition_manager, scope_type_t current_scope,
scope_type_t this_scope, scope_type_t from_scope, ast::NodeCPtr node,
NodeTools::callback_t<ConditionNode::argument_t&&> callback
);
NodeTools::Callback<Condition const&, ast::NodeCPtr> auto expect_condition_node(
DefinitionManager const& definition_manager, scope_type_t current_scope, scope_type_t this_scope,
scope_type_t from_scope, NodeTools::Callback<ConditionNode&&> auto callback
) const;
NodeTools::NodeCallback auto expect_condition_node_list_and_length(
DefinitionManager const& definition_manager, scope_type_t current_scope, scope_type_t this_scope,
scope_type_t from_scope, NodeTools::Callback<ConditionNode&&> auto callback,
NodeTools::LengthCallback auto length_callback, bool top_scope = false
) const;
NodeTools::NodeCallback auto expect_condition_node_list(
DefinitionManager const& definition_manager, scope_type_t current_scope, scope_type_t this_scope,
scope_type_t from_scope, NodeTools::Callback<ConditionNode&&> auto callback, bool top_scope = false
) const;
public:
ConditionManager();
bool setup_conditions(DefinitionManager const& definition_manager);
NodeTools::node_callback_t expect_condition_script(
DefinitionManager const& definition_manager, scope_type_t initial_scope, scope_type_t this_scope,
scope_type_t from_scope, NodeTools::callback_t<ConditionNode&&> callback
) const;
};
}
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