blob: cb967a26aa7172df98e8986d13166971096d8041 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
|
#pragma once
#include "openvic-simulation/scripts/Script.hpp"
namespace OpenVic {
struct GameManager;
struct ConditionScript final : Script<GameManager const&> {
protected:
bool _parse_script(ast::NodeCPtr root, GameManager const& game_manager) override;
};
}
|