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#include "ConditionalWeight.hpp"
using namespace OpenVic;
using namespace OpenVic::NodeTools;
template<typename T>
static NodeCallback auto expect_modifier(std::vector<T>& items) {
return [&items](ast::NodeCPtr node) -> bool {
fixed_point_t weight = 0;
bool successful = false;
bool ret = expect_key("factor", expect_fixed_point(assign_variable_callback(weight)), &successful)(node);
if (!successful) {
Logger::info("ConditionalWeight modifier missing factor key!");
return false;
}
ConditionScript condition;
ret &= condition.expect_script()(node);
items.emplace_back(std::make_pair(weight, std::move(condition)));
return ret;
};
}
node_callback_t ConditionalWeight::expect_conditional_weight(base_key_t base_key) {
return expect_dictionary_keys(
// TODO - add days and years as options with a shared expected count of ONE_EXACTLY
base_key_to_string(base_key), ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(base)),
"days", ZERO_OR_ONE, success_callback,
"years", ZERO_OR_ONE, success_callback,
"modifier", ZERO_OR_MORE, expect_modifier(condition_weight_items),
"group", ZERO_OR_MORE, [this](ast::NodeCPtr node) -> bool {
condition_weight_group_t items;
const bool ret = expect_dictionary_keys(
"modifier", ONE_OR_MORE, expect_modifier(items)
)(node);
if (!items.empty()) {
condition_weight_items.emplace_back(std::move(items));
return ret;
}
Logger::error("ConditionalWeight group must have at least one modifier!");
return false;
}
);
}
struct ConditionalWeight::parse_scripts_visitor_t {
GameManager const& game_manager;
bool operator()(condition_weight_t& condition_weight) const {
return condition_weight.second.parse_script(false, game_manager);
}
bool operator()(condition_weight_item_t& item) const {
return std::visit(*this, item);
}
template<typename T>
bool operator()(std::vector<T>& items) const {
bool ret = true;
for (T& item : items) {
ret &= (*this)(item);
}
return ret;
}
};
bool ConditionalWeight::parse_scripts(GameManager const& game_manager) {
return parse_scripts_visitor_t { game_manager }(condition_weight_items);
}
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