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path: root/src/openvic-simulation/scripts/EffectScript.hpp
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#pragma once

#include "openvic-simulation/scripts/Script.hpp"

namespace OpenVic {
   struct DefinitionManager;

   struct EffectScript final : Script<DefinitionManager const&> {
   protected:
      bool _parse_script(ast::NodeCPtr root, DefinitionManager const& definition_manager) override;
   };
}