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path: root/src/openvic-simulation/testing/TestScript.cpp
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#include <testing/TestScript.hpp>

using namespace OpenVic;

// Getters
std::vector<Requirement*> TestScript::get_requirements() { return requirements; }
Requirement* TestScript::get_requirement_at_index(int index) { return requirements[index]; }
Requirement* TestScript::get_requirement_by_id(std::string id) {
   for (auto req : requirements) {
      if (req->get_id() == id) return req;
   }
   return new Requirement("NULL", "NULL", "NULL"); // edge case of failing to find
}
std::vector<Requirement*> TestScript::get_passed_requirements() {
   std::vector<Requirement*> passed_requirements = std::vector<Requirement*>();
   for (auto req : requirements) {
      if (req->get_pass()) passed_requirements.push_back(req);
   }
   return passed_requirements;
}
std::vector<Requirement*> TestScript::get_failed_requirements() {
   std::vector<Requirement*> failed_requirements = std::vector<Requirement*>();
   for (auto req : requirements) {
      if (!req->get_pass() && req->get_tested()) failed_requirements.push_back(req);
   }
   return failed_requirements;
}
std::vector<Requirement*> TestScript::get_untested_requirements() {
   std::vector<Requirement*> untested_requirements = std::vector<Requirement*>();
   for (auto req : requirements)  {
      if (!req->get_tested()) untested_requirements.push_back(req);
   }
   return untested_requirements;
}
GameManager* TestScript::get_game_manager() { return game_manager; }
std::string TestScript::get_script_name() { return script_name; }

// Setters
void TestScript::set_requirements(std::vector<Requirement*> in_requirements) { requirements = in_requirements; }
void TestScript::add_requirement(Requirement* req) {  requirements.push_back(req); }
void TestScript::set_game_manager(GameManager* in_game_manager) { game_manager = in_game_manager; }
void TestScript::set_script_name(std::string in_script_name) { script_name = in_script_name; }