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path: root/src/openvic-simulation/testing/TestScript.cpp
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#include <testing/TestScript.hpp>

using namespace OpenVic;

// Getters
std::vector<Requirement*> TestScript::get_requirements() {
   return requirements;
}
Requirement* TestScript::get_requirement_at_index(int index) {
   return requirements[index];
}
Requirement* TestScript::get_requirement_by_id(std::string id) {
   for (auto req : requirements) {
      if (req->get_id() == id) {
         return req;
      }
   }
   return new Requirement("NULL", "NULL", "NULL"); // edge case of failing to find
}
std::vector<Requirement*> TestScript::get_passed_requirements() {
   std::vector<Requirement*> passed_requirements = std::vector<Requirement*>();
   for (auto req : requirements) {
      if (req->get_pass()) {
         passed_requirements.push_back(req);
      }
   }
   return passed_requirements;
}
std::vector<Requirement*> TestScript::get_failed_requirements() {
   std::vector<Requirement*> failed_requirements = std::vector<Requirement*>();
   for (auto req : requirements) {
      if (!req->get_pass() && req->get_tested()) {
         failed_requirements.push_back(req);
      }
   }
   return failed_requirements;
}
std::vector<Requirement*> TestScript::get_untested_requirements() {
   std::vector<Requirement*> untested_requirements = std::vector<Requirement*>();
   for (auto req : requirements) {
      if (!req->get_tested()) {
         untested_requirements.push_back(req);
      }
   }
   return untested_requirements;
}
GameManager* TestScript::get_game_manager() {
   return game_manager;
}
std::string TestScript::get_script_name() {
   return script_name;
}

// Setters
void TestScript::set_requirements(std::vector<Requirement*> in_requirements) {
   requirements = in_requirements;
}
void TestScript::add_requirement(Requirement* req) {
   requirements.push_back(req);
}
void TestScript::set_game_manager(GameManager* in_game_manager) {
   game_manager = in_game_manager;
}
void TestScript::set_script_name(std::string in_script_name) {
   script_name = in_script_name;
}

// Methods
void TestScript::pass_or_fail_req_with_actual_and_target_values(
   std::string req_name, std::string target_value, std::string actual_value
) {
   Requirement* req = get_requirement_by_id(req_name);
   req->set_target_value(target_value);
   req->set_actual_value(actual_value);
   if (target_value == actual_value) {
      req->set_pass(true);
   } else {
      req->set_pass(false);
   }
}