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#pragma once
#include <vector>

#include "openvic-simulation/GameManager.hpp"
#include "openvic-simulation/testing/Requirement.hpp"

namespace OpenVic {

   class TestScript {

      std::vector<Requirement*> requirements = std::vector<Requirement*>();
      GameManager* game_manager;
      std::string script_name;

   public:
      // expects an overriden method that performs arbitrary code execution
      // so that each script uniquely performs tests
      // for both requirement adding to script and to execute code
      virtual void add_requirements() = 0;
      virtual void execute_script() = 0;

      // Getters
      std::vector<Requirement*> get_requirements();
      Requirement* get_requirement_at_index(int index);
      Requirement* get_requirement_by_id(std::string id);
      std::vector<Requirement*> get_passed_requirements();
      std::vector<Requirement*> get_failed_requirements();
      std::vector<Requirement*> get_untested_requirements();
      GameManager* get_game_manager();
      std::string get_script_name();

      // Setters
      void set_requirements(std::vector<Requirement*> in_requirements);
      void add_requirement(Requirement* req);
      void set_game_manager(GameManager* in_game_manager);
      void set_script_name(std::string in_script_name);

      // Methods
      void pass_or_fail_req_with_actual_and_target_values(
         std::string req_name, std::string target_value, std::string actual_value
      );
   };
}