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#pragma once
#include <vector>
#include "openvic-simulation/GameManager.hpp"
#include "openvic-simulation/testing/Requirement.hpp"
namespace OpenVic {
class TestScript {
std::vector<Requirement*> requirements = std::vector<Requirement*>();
GameManager* PROPERTY_RW(game_manager);
std::string PROPERTY_RW(script_name);
public:
// expects an overriden method that performs arbitrary code execution
// so that each script uniquely performs tests
// for both requirement adding to script and to execute code
virtual void add_requirements() = 0;
virtual void execute_script() = 0;
// Getters
std::vector<Requirement*> get_requirements();
Requirement* get_requirement_at_index(int index);
Requirement* get_requirement_by_id(std::string id);
std::vector<Requirement*> get_passed_requirements();
std::vector<Requirement*> get_failed_requirements();
std::vector<Requirement*> get_untested_requirements();
// Setters
void set_requirements(std::vector<Requirement*> in_requirements);
void add_requirement(Requirement* req);
// Methods
void pass_or_fail_req_with_actual_and_target_values(
std::string req_name, std::string target_value, std::string actual_value
);
};
}
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