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#pragma once
#include <testing/TestScript.hpp>
#include <GameManager.hpp>
#include <iostream>
#include <vector>
#include <testing/test_scripts/A_001_file_tests.cpp>
#include <testing/test_scripts/A_002_economy_tests.cpp>
#include <testing/test_scripts/A_003_military_unit_tests.cpp>
#include <testing/test_scripts/A_004_networking_tests.cpp>
#include <testing/test_scripts/A_005_nation_tests.cpp>
#include <testing/test_scripts/A_006_politics_tests.cpp>
namespace OpenVic {
class Testing {
public:
GameManager& game_manager;
Map& map;
BuildingManager& building_manager;
GoodManager& good_manager;
PopManager& pop_manager;
GameAdvancementHook& clock;
std::vector<TestScript*> test_scripts = std::vector<TestScript*>();
//// Prototype test script
//const BuildingType* building_type = building_manager->get_building_type_by_identifier("building_fort");
//std::cout << "building_fort"
// << " build time is " << building_type->get_build_time() << std::endl;
//std::cout << "building_fort"
// << " identifier is " << building_type->get_identifier() << std::endl;
//std::cout << "building_fort"
// << " max level is " << int(building_type->get_max_level()) << std::endl;
//for (const auto& good : good_manager->get_goods())
// std::cout << good.get_identifier() << " price = " << good.get_base_price() << std::endl;
Testing(GameManager& g_manager);
~Testing();
void report_results();
};
}
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