aboutsummaryrefslogtreecommitdiff
path: root/src/openvic-simulation/units/Unit.cpp
blob: 3da24da0dc70b1c175e8880d4dd2fa40c91bb7a6 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
#include "Unit.hpp"

#include <set>

#define UNIT_ARGS icon, sprite, active, unit_type, floating_flag, priority, max_strength, \
               default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \
               supply_cost
#define LAND_ARGS primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \
               reconnaissance, attack, defence, discipline, support, maneuver, siege
#define NAVY_ARGS naval_icon, sail, transport, capital, move_sound, select_sound, colonial_points, build_overseas, min_port_level, \
               limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack

using namespace OpenVic;
using namespace OpenVic::NodeTools;

Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) : HasIdentifier { identifier },
   icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type },
   floating_flag { floating_flag }, priority { priority }, max_strength { max_strength },
   default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value },
   build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost } {}

Unit::icon_t Unit::get_icon() const {
   return icon;
}

Unit::type_t Unit::get_type() const {
   return type;
}

std::string const& Unit::get_sprite() const {
   return sprite;
}

bool Unit::is_active() const {
   return active;
}

std::string const& Unit::get_unit_type() const {
   return unit_type;
}

bool Unit::has_floating_flag() const {
   return floating_flag;
}

uint32_t Unit::get_priority() const {
   return priority;
}

fixed_point_t Unit::get_max_strength() const {
   return max_strength;
}

fixed_point_t Unit::get_default_organisation() const {
   return default_organisation;
}

fixed_point_t Unit::get_maximum_speed() const {
   return maximum_speed;
}

Timespan Unit::get_build_time() const {
   return build_time;
}

fixed_point_t Unit::get_weighted_value() const {
   return weighted_value;
}

std::map<Good const*, fixed_point_t> const& Unit::get_build_cost() const {
   return build_cost;
}

fixed_point_t Unit::get_supply_consumption() const {
   return supply_consumption;
}

std::map<Good const*, fixed_point_t> const& Unit::get_supply_cost() const {
   return supply_cost;
}

LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS)
   : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override },
   sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance },
   attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {}

bool LandUnit::get_primary_culture() const {
   return primary_culture;
}

std::string const& LandUnit::get_sprite_override() const {
   return sprite_override;
}

std::string const& LandUnit::get_sprite_mount() const {
   return sprite_mount;
}

std::string const& LandUnit::get_sprite_mount_attach_node() const {
   return sprite_mount_attach_node;
}

fixed_point_t LandUnit::get_reconnaissance() const {
   return reconnaissance;
}

fixed_point_t LandUnit::get_attack() const {
   return attack;
}

fixed_point_t LandUnit::get_defence() const {
   return defence;
}

fixed_point_t LandUnit::get_discipline() const {
   return discipline;
}

fixed_point_t LandUnit::get_support() const {
   return support;
}

fixed_point_t LandUnit::get_maneuver() const {
   return maneuver;
}

fixed_point_t LandUnit::get_siege() const {
   return siege;
}

NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, type_t::NAVAL, UNIT_ARGS },
   naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, move_sound { move_sound },
   select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas },
   min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score },
   hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {};

NavalUnit::icon_t NavalUnit::get_naval_icon() const {
   return naval_icon;
}

bool NavalUnit::can_sail() const {
   return sail;
}

bool NavalUnit::is_transport() const {
   return transport;
}

std::string const& NavalUnit::get_move_sound() const {
   return move_sound;
}

std::string const& NavalUnit::get_select_sound() const {
   return select_sound;
}

fixed_point_t NavalUnit::get_colonial_points() const {
   return colonial_points;
}

bool NavalUnit::can_build_overseas() const {
   return build_overseas;
}

uint32_t NavalUnit::get_min_port_level() const {
   return min_port_level;
}

int32_t NavalUnit::get_limit_per_port() const {
   return limit_per_port;
}

fixed_point_t NavalUnit::get_supply_consumption_score() const {
   return supply_consumption_score;
}

fixed_point_t NavalUnit::get_hull() const {
   return hull;
}

fixed_point_t NavalUnit::get_gun_power() const {
   return gun_power;
}

fixed_point_t NavalUnit::get_fire_range() const {
   return fire_range;
}

fixed_point_t NavalUnit::get_evasion() const {
   return evasion;
}

fixed_point_t NavalUnit::get_torpedo_attack() const {
   return torpedo_attack;
}

UnitManager::UnitManager() : units { "units" } {}

bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PARAMS) {
   if (identifier.empty()) {
      Logger::error("Invalid religion identifier - empty!");
      return false;
   }

   if (sprite.empty()) {
      Logger::error("Invalid sprite identifier - empty!");
      return false;
   }

   if (unit_type.empty()) {
      Logger::error("Invalid unit type - empty!");
      return false;
   }

   //TODO check that icon and sprite exist

   return true;
}

bool UnitManager::add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) {
   if (!_check_shared_parameters(identifier, UNIT_ARGS)) {
      return false;
   }

   return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS });
}

bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) {
   if (!_check_shared_parameters(identifier, UNIT_ARGS)) {
      return false;
   }

   //TODO: check that icon and sounds exist

   return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS });
}

static bool shared_keys_callback(std::string_view key, ast::NodeCPtr) {
   static const std::set<std::string, std::less<void>> reserved_keys = {
      "icon", "type", "sprite", "active", "unit_type", "floating_flag", "priority",
      "max_strength", "default_organisation", "maximum_speed", "weighted_value",
      "build_time", "build_cost", "supply_consumption", "supply_cost"
   };
   if (reserved_keys.contains(key)) return true;
   Logger::error("Invalid key: ", key);
   return false;
};

bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) {
   return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool {
      Unit::icon_t icon = 0;
      std::string_view type, unit_type, sprite;
      bool active = true, floating_flag = false;
      uint32_t priority = 0;
      Timespan build_time;
      fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0;
      std::map<Good const*, fixed_point_t> build_cost, supply_cost;

      //shared
      bool ret = expect_dictionary_keys_and_default(
         key_value_success_callback,
         "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)),
         "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
         "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)),
         "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)),
         "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)),
         "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)),
         "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)),
         "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)),
         "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)),
         "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)),
         "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)),
         "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
         "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)),
         "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)),
         "supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost))
      )(value);

      if (type == "land") {
         bool primary_culture = false;
         std::string_view sprite_override, sprite_mount, sprite_mount_attach_node;
         fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0;

         ret &= expect_dictionary_keys_and_default(
            shared_keys_callback,
            "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)),
            "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)),
            "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)),
            "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)),
            "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)),
            "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)),
            "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)),
            "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)),
            "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)),
            "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)),
            "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege))
         )(value);

         ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS);

         return ret;
      } else if (type == "naval") {
         Unit::icon_t naval_icon = 0;
         bool sail = false, transport = false, capital = false, build_overseas = false;
         std::string_view move_sound, select_sound; //TODO defaults for both
         uint32_t min_port_level = 0;
         int32_t limit_per_port = 0;
         fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0;

         ret &= expect_dictionary_keys_and_default(
            shared_keys_callback,
            "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)),
            "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
            "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)),
            "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
            "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)),
            "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)),
            "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)),
            "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)),
            "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)),
            "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)),
            "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)),
            "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)),
            "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)),
            "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)),
            "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)),
            "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack))
         )(value);

         ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS);

         return ret;
      } else {
         Logger::error("Invalid type for unit ", key, ": ", type);
         return false;
      }
   })(root);
}