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#pragma once

#include <concepts>
#include <string>
#include <string_view>

#include <openvic-dataloader/detail/SelfType.hpp>
#include <openvic-dataloader/detail/TypeName.hpp>

#define OV_DETAIL_GET_TYPE_BASE_CLASS(CLASS) \
   static constexpr std::string_view get_type_static() { return ::ovdl::detail::type_name<CLASS>(); } \
   constexpr virtual std::string_view get_type() const = 0; \
   static constexpr std::string_view get_base_type_static() { return ::ovdl::detail::type_name<CLASS>(); } \
   constexpr virtual std::string_view get_base_type() const { return get_base_type_static(); } \
   template<typename T> constexpr bool is_type() const { \
      return get_type().compare(::ovdl::detail::type_name<T>()) == 0; } \
   template<typename T> constexpr bool is_derived_from() const { \
      return is_type<T>() || get_base_type().compare(::ovdl::detail::type_name<T>()) == 0; } \
   template<typename T> constexpr T* cast_to() { \
      if (is_derived_from<T>() || is_type<CLASS>()) return (static_cast<T*>(this)); \
      return nullptr; } \
   template<typename T> constexpr const T* const cast_to() const { \
      if (is_derived_from<T>() || is_type<CLASS>()) return (static_cast<const T*>(this)); \
      return nullptr; }

#define OV_DETAIL_GET_TYPE \
   struct _self_type_tag {}; \
   constexpr auto _self_type_helper()->decltype(::ovdl::detail::Writer<_self_type_tag, decltype(this)> {}); \
   using type = ::ovdl::detail::Read<_self_type_tag>; \
   static constexpr std::string_view get_type_static() { return ::ovdl::detail::type_name<type>(); } \
   constexpr std::string_view get_type() const override { \
      return ::ovdl::detail::type_name<std::decay_t<decltype(*this)>>(); }

#define OV_DETAIL_GET_BASE_TYPE(CLASS) \
   static constexpr std::string_view get_base_type_static() { return ::ovdl::detail::type_name<CLASS>(); } \
   constexpr std::string_view get_base_type() const override { \
      return ::ovdl::detail::type_name<std::decay_t<decltype(*this)>>(); }

/* Create const and non-const reference getters for a variable, applied to its name in its declaration, e
 * for example: GameManager PROPERTY_REF(game_manager); */
#define PROPERTY_REF(NAME) PROPERTY_REF_FULL(NAME, private)
#define PROPERTY_REF_FULL(NAME, ACCESS) \
   NAME; \
public: \
   constexpr decltype(NAME)& get_##NAME() { \
      return NAME; \
   } \
   constexpr decltype(NAME) const& get_##NAME() const { \
      return NAME; \
   } \
ACCESS:

namespace OpenVic {
   /* Any struct extending ReturnByValueProperty will be returned by value by PROPERTY-generated getter functions,
    * instead of by const reference as structs are by default. Use this for small structs which don't contain any
    * dynamically allocated memory, e.g. Date and fixed_point_t. */
   struct ReturnByValueProperty {
      constexpr bool operator==(ReturnByValueProperty const&) const = default;
      constexpr std::strong_ordering operator<=>(ReturnByValueProperty const&) const = default;
   };

   /*
    * Template function used to choose the return type and provide the implementation
    * for variable getters created using the PROPERTY macro.
    */
   template<typename decl, typename T>
   inline constexpr decltype(auto) _get_property(const T& property) {
      if constexpr (std::is_reference_v<decl>) {
         /* Return const reference */
         return property;
      } else if constexpr (std::same_as<T, std::string>) {
         /* Return std::string_view looking at std::string */
         return std::string_view { property };
      } else if constexpr (
         std::integral<T> || std::floating_point<T> || std::is_enum_v<T> || std::derived_from<T, ReturnByValueProperty>
      ) {
         /* Return value */
         return T { property };
      } else if constexpr (std::is_pointer_v<T>) {
         /* Return const pointer */
         return static_cast<std::add_pointer_t<std::add_const_t<std::remove_pointer_t<T>>>>(property);
      } else {
         /* Return const reference */
         return property;
      }
   }
}

/*
 * Use this on a variable declaration to generate a getter function. PROPERTY assumes the variable is private and so
 * sets the accessibility modifier state back to private after declaring the getter as public; use PROPERTY_ACCESS to
 * manually specify the accessibility level, if your variable deviates from this norm; use PROPERTY_CUSTOM_NAME when
 * you wish to manually specify the getter name; use PROPERTY_FULL if you want to specify everything.
 * Examples:
 *    int PROPERTY(x);              // int x;                  int get_x() const;
 *    const std::string PROPERTY(name);   // const std::string name;    std::string_view get_name() const;
 *    std::vector<int> PROPERTY(sizes);   // std::vector<int> sizes;    std::vector<int> const& get_sizes() const;
 *    uint8_t const* PROPERTY(data);      // uint8_t const* data;       uint8_t const* get_data() const;
 *    colour_t* PROPERTY(pixels);         // colour_t* pixels;       colour_t const* get_pixels() const;
 *    CultureGroup const& PROPERTY(group);// CultureGroup const& group; CultureGroup const& get_group() const;
 *    Province& PROPERTY(province);    // Province& province;        Province const& get_province() const;
 */
#define PROPERTY(NAME) PROPERTY_ACCESS(NAME, private)
#define PROPERTY_CUSTOM_PREFIX(NAME, PREFIX) PROPERTY_CUSTOM_NAME(NAME, PREFIX##_##NAME)
#define PROPERTY_CUSTOM_NAME(NAME, GETTER_NAME) PROPERTY_FULL(NAME, GETTER_NAME, private)
#define PROPERTY_ACCESS(NAME, ACCESS) PROPERTY_FULL(NAME, get_##NAME, ACCESS)
#define PROPERTY_FULL(NAME, GETTER_NAME, ACCESS) \
   NAME; \
public: \
   constexpr auto GETTER_NAME() const -> decltype(OpenVic::_get_property<decltype(NAME)>(NAME)) { \
      return OpenVic::_get_property<decltype(NAME)>(NAME); \
   } \
ACCESS:

// TODO: Special logic to decide argument type and control assignment.
#define PROPERTY_RW(NAME) PROPERTY_RW_ACCESS(NAME, private)
#define PROPERTY_RW_CUSTOM_NAME(NAME, GETTER_NAME, SETTER_NAME) PROPERTY_RW_FULL(NAME, GETTER_NAME, SETTER_NAME, private)
#define PROPERTY_RW_ACCESS(NAME, ACCESS) PROPERTY_RW_FULL(NAME, get_##NAME, set_##NAME, ACCESS)
#define PROPERTY_RW_FULL(NAME, GETTER_NAME, SETTER_NAME, ACCESS) \
   PROPERTY_FULL(NAME, GETTER_NAME, ACCESS) \
public: \
   void SETTER_NAME(decltype(NAME) new_##NAME) { \
      NAME = new_##NAME; \
   } \
ACCESS: