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#pragma once
#include <chrono>
#include <functional>
#include <vector>
namespace OpenVic {
// Conditionally advances game with provided behaviour
// Class governs game speed and pause state
class GameAdvancementHook {
public:
using AdvancementFunction = std::function<void()>;
using RefreshFunction = std::function<void()>;
using speed_t = int8_t;
// Minimum number of miliseconds before the simulation advances
static const std::vector<std::chrono::milliseconds> GAME_SPEEDS;
private:
using time_point_t = std::chrono::time_point<std::chrono::high_resolution_clock>;
time_point_t lastPolledTime;
// A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later
AdvancementFunction triggerFunction;
RefreshFunction refreshFunction;
speed_t currentSpeed;
public:
bool isPaused;
GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0);
void setSimulationSpeed(speed_t speed);
speed_t getSimulationSpeed() const;
void increaseSimulationSpeed();
void decreaseSimulationSpeed();
bool canIncreaseSimulationSpeed() const;
bool canDecreaseSimulationSpeed() const;
GameAdvancementHook& operator++();
GameAdvancementHook& operator--();
void conditionallyAdvanceGame();
void reset();
};
}
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