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#include "GameManager.hpp"
#include "openvic/utility/Logger.hpp"
using namespace OpenVic;
GameManager::GameManager(state_updated_func_t state_updated_callback)
: clock { [this]() { tick(); }, [this]() { update_state(); } },
state_updated { state_updated_callback } {}
void GameManager::set_needs_update() {
needs_update = true;
}
void GameManager::update_state() {
if (needs_update) {
Logger::info("Update: ", today);
map.update_state(today);
if (state_updated) state_updated();
needs_update = false;
}
}
/* REQUIREMENTS:
* SS-98, SS-101
*/
void GameManager::tick() {
today++;
Logger::info("Tick: ", today);
map.tick(today);
set_needs_update();
}
return_t GameManager::setup() {
session_start = time(nullptr);
clock.reset();
today = { 1836 };
good_manager.reset_to_defaults();
return_t ret = map.setup(good_manager, building_manager, pop_manager);
set_needs_update();
return ret;
}
Date const& GameManager::get_today() const {
return today;
}
return_t GameManager::expand_building(Province::index_t province_index, const std::string_view building_type_identifier) {
set_needs_update();
Province* province = map.get_province_by_index(province_index);
if (province == nullptr) return FAILURE;
return province->expand_building(building_type_identifier);
}
return_t GameManager::load_hardcoded_defines() {
return_t ret = SUCCESS;
static constexpr colour_t LOW_ALPHA_VALUE = float_to_alpha_value(0.4f);
static constexpr colour_t HIGH_ALPHA_VALUE = float_to_alpha_value(0.7f);
using mapmode_t = std::pair<std::string, Mapmode::colour_func_t>;
const std::vector<mapmode_t> mapmodes {
{ "mapmode_terrain",
[](Map const&, Province const& province) -> colour_t {
return LOW_ALPHA_VALUE | (province.is_water() ? 0x4287F5 : 0x0D7017);
} },
{ "mapmode_province",
[](Map const&, Province const& province) -> colour_t {
return HIGH_ALPHA_VALUE | province.get_colour();
} },
{ "mapmode_region",
[](Map const&, Province const& province) -> colour_t {
Region const* region = province.get_region();
if (region != nullptr) return HIGH_ALPHA_VALUE | region->get_colour();
return NULL_COLOUR;
} },
{ "mapmode_index",
[](Map const& map, Province const& province) -> colour_t {
const colour_t f = fraction_to_colour_byte(province.get_index(), map.get_province_count() + 1);
return HIGH_ALPHA_VALUE | (f << 16) | (f << 8) | f;
} },
{ "mapmode_rgo",
[](Map const& map, Province const& province) -> colour_t {
Good const* rgo = province.get_rgo();
if (rgo != nullptr) return HIGH_ALPHA_VALUE | rgo->get_colour();
return NULL_COLOUR;
} },
{ "mapmode_infrastructure",
[](Map const& map, Province const& province) -> colour_t {
Building const* railroad = province.get_building_by_identifier("building_railroad");
if (railroad != nullptr) {
colour_t val = fraction_to_colour_byte(railroad->get_level(), railroad->get_type().get_max_level() + 1, 0.5f, 1.0f);
switch (railroad->get_expansion_state()) {
case Building::ExpansionState::CannotExpand: val <<= 16; break;
case Building::ExpansionState::CanExpand: break;
default: val <<= 8; break;
}
return HIGH_ALPHA_VALUE | val;
}
return NULL_COLOUR;
} },
{ "mapmode_population",
[](Map const& map, Province const& province) -> colour_t {
return HIGH_ALPHA_VALUE | (fraction_to_colour_byte(province.get_total_population(), map.get_highest_province_population() + 1, 0.1f, 1.0f) << 8);
} },
{ "mapmode_culture",
// TODO - use std::max_element and maybe change distribution_t to be an ordered std::map
[](Map const& map, Province const& province) -> colour_t {
distribution_t const& cultures = province.get_culture_distribution();
if (!cultures.empty()) {
// This breaks if replaced with distribution_t::value_type, something
// about operator=(volatile const&) being deleted.
std::pair<HasIdentifierAndColour const*, float> culture = *cultures.begin();
for (distribution_t::value_type const p : cultures) {
if (p.second > culture.second) culture = p;
}
return HIGH_ALPHA_VALUE | culture.first->get_colour();
}
return NULL_COLOUR;
} }
};
for (mapmode_t const& mapmode : mapmodes)
if (map.add_mapmode(mapmode.first, mapmode.second) != SUCCESS)
ret = FAILURE;
map.lock_mapmodes();
using building_type_t = std::tuple<std::string, Building::level_t, Timespan>;
const std::vector<building_type_t> building_types {
{ "building_fort", 4, 8 }, { "building_naval_base", 6, 15 }, { "building_railroad", 5, 10 }
};
for (building_type_t const& type : building_types)
if (building_manager.add_building_type(std::get<0>(type), std::get<1>(type), std::get<2>(type)) != SUCCESS)
ret = FAILURE;
building_manager.lock_building_types();
return ret;
}
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