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#include "GameManager.hpp"
#include "utility/Logger.hpp"
using namespace OpenVic;
GameManager::GameManager(state_updated_func_t state_updated_callback)
: clock { [this]() { tick(); }, [this]() { update_state(); } },
state_updated { state_updated_callback } {}
void GameManager::set_needs_update() {
needs_update = true;
}
void GameManager::update_state() {
if (needs_update) {
Logger::info("Update: ", today);
map.update_state(today);
if (state_updated) state_updated();
needs_update = false;
}
}
void GameManager::tick() {
today++;
Logger::info("Tick: ", today);
map.tick(today);
set_needs_update();
}
return_t GameManager::setup() {
session_start = time(nullptr);
clock.reset();
today = { 1836 };
good_manager.reset_to_defaults();
return_t ret = map.setup(good_manager, building_manager);
set_needs_update();
return ret;
}
Date const& GameManager::get_today() const {
return today;
}
return_t GameManager::expand_building(index_t province_index, std::string const& building_type_identifier) {
set_needs_update();
Province* province = map.get_province_by_index(province_index);
if (province == nullptr) return FAILURE;
return province->expand_building(building_type_identifier);
}
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